hello, im new to unreal and am having a hard time, i found a tutorial on using VRM’s in unreal with the plugin VRM4U and gave it a shot. Now im having an issue where my characters feet are all kinds of twisted up and cant find a video or post on how to fix this specific issue. can anyone help? pic attached of said twisted feet.
Welcome to Unreal! Twisted/rotated feet is a very common issue with VRM4U, especially after importing and retargeting.This usually happens because of problems with the auto-generated IK Rig and IK Retargeter that VRM4U creates.Quick Fixes to Try:
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Fix the IK Rig (Most Common Solution)
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In the Content Browser, find the IK Rig asset for your character (usually named something like IK_[YourCharacterName] or IK_[ModelName]Mannequin).
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Open it.
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Look at the Left Foot and Right Foot chains.
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Delete or disable the Toe Base IK goals (they often cause twisting in UE 5.7+).
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Make sure the foot chain ends properly at the foot or ankle bone.
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Check Retargeting Settings
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Open the IK Retargeter asset (VRM4U usually creates one automatically).
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In the chain mapping:
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Set Foot IK bones correctly.
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Try changing Translation Mode on the foot/leg chains to Globally Scaled.
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Re-apply the retarget and test your animation.
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Other Quick Checks
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In your Animation Blueprint, make sure you’re using the correct IK Retargeter.
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Try disabling Foot IK temporarily in the AnimBP to see if the twist goes away (this helps isolate the problem).
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In the VRM Import settings, check options like VRM Retarget or Auto Generate IK Rig.
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