fix for twisted feet?

hello, im new to unreal and am having a hard time, i found a tutorial on using VRM’s in unreal with the plugin VRM4U and gave it a shot. Now im having an issue where my characters feet are all kinds of twisted up and cant find a video or post on how to fix this specific issue. can anyone help? pic attached of said twisted feet.

Welcome to Unreal! Twisted/rotated feet is a very common issue with VRM4U, especially after importing and retargeting.This usually happens because of problems with the auto-generated IK Rig and IK Retargeter that VRM4U creates.Quick Fixes to Try:

  1. Fix the IK Rig (Most Common Solution)

    • In the Content Browser, find the IK Rig asset for your character (usually named something like IK_[YourCharacterName] or IK_[ModelName]Mannequin).

    • Open it.

    • Look at the Left Foot and Right Foot chains.

    • Delete or disable the Toe Base IK goals (they often cause twisting in UE 5.7+).

    • Make sure the foot chain ends properly at the foot or ankle bone.

  2. Check Retargeting Settings

    • Open the IK Retargeter asset (VRM4U usually creates one automatically).

    • In the chain mapping:

      • Set Foot IK bones correctly.

      • Try changing Translation Mode on the foot/leg chains to Globally Scaled.

    • Re-apply the retarget and test your animation.

  3. Other Quick Checks

    • In your Animation Blueprint, make sure you’re using the correct IK Retargeter.

    • Try disabling Foot IK temporarily in the AnimBP to see if the twist goes away (this helps isolate the problem).

    • In the VRM Import settings, check options like VRM Retarget or Auto Generate IK Rig.