Fix for stationary spotlights with GPU Lightmass w/o VSMs (UE-291212)

If you are interested in community efforts of further development/maintenance of GPULM, see: Epic's GPUlightmass - #668 by yujiang.wang. Your original issue was resolved in the community fork at https://github.com/AlanIWBFT/UnrealEngine/commit/0b682c7c26557de72a9ae3eab9ac98beb9d0d666.