BootstrapPacakgedGame is windows only, but the build tool tries to compile it in Linux. Is there a better place to send bug fixes or git commits for the UE4 team?
Here’s the fix (add Win32 and WIn64 as the only platforms):
diff --git Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs index 33ae0cead09…8de3ea6b7f6 100644
— Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs
+++ Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs @@ -3,7 +3,9 @@ using UnrealBuildTool; using System.Collections.Generic;
+[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64)]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]