Fix for Linux compile - BootstrapPackagedGame

BootstrapPacakgedGame is windows only, but the build tool tries to compile it in Linux. Is there a better place to send bug fixes or git commits for the UE4 team?

Here’s the fix (add Win32 and WIn64 as the only platforms):

diff --git Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs index 33ae0cead09…8de3ea6b7f6 100644
— Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs
+++ Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs @@ -3,7 +3,9 @@ using UnrealBuildTool; using System.Collections.Generic;

+[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64)]  
  [SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]

Hello,

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Thanks

UBT should not compile BootstrapPackagedGame on its own, or as a part of the script. Could you please clarify - are you referring to manual invocation?