Hey folks! ![]()
Just wanted to share a quick fix that saved me a ton of time while building Unreal Engine from source on Linux.
I was running into a super annoying ISPC-related error during the engine build process. I saw lots of forum posts and GitHub issues, but most of them were about compiling game projects — not the engine itself. So it took a while to figure out the right solution.
After digging through some of the build files, I found the culprit. The fix was surprisingly simple:
In this file:
Engine/Source/Programs/UnrealBuildTool/Platform/Linux/UEBuildLinux.cs
Around line 273, change this line:
Target.bCompileISPC = true;
to:
Target.bCompileISPC = false;
And that’s it! The engine compiled successfully after this change, and everything’s been working fine since. ![]()
If you’re struggling with weird ISPC toolchain errors on Linux (especially if they mention missing includes, compiler errors, or internal tool crashes), this might help you too.
Hope this saves someone else a few hours of frustration! ![]()
Feel free to reply if you’re still stuck — I might not remember every detail, but happy to help if I can.
Cheers,
BadiCo