hello, some unfortunate news. i had my game mid to complete, perhaps 3-4 months wouldve been finally finished. however. loading it today i got an instant crash, i tryd again… 100s of times ‘an unreal process has crashed’. started a new project ‘an unreal process has crashed’. opened older projects, ‘an unreal process has crashed.’ whats going on?
log file;
> Log file open, 11/15/17 09:55:51
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: New Project
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1781779923) SRandInit(-1781779923).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.120654
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3658906
LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.11.15-09.55.52:457][ 0]LogInit: Selected Device Profile: [Windows]
[2017.11.15-09.55.52:457][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.11.15-09.55.52:465][ 0]LogInit: Computer: LENOVO-YOGA-510
[2017.11.15-09.55.52:465][ 0]LogInit: User: Stephen
[2017.11.15-09.55.52:465][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.11.15-09.55.52:466][ 0]LogInit: High frequency timer resolution =2.343751 MHz
[2017.11.15-09.55.52:466][ 0]LogMemory: Memory total: Physical=7.8GB (8GB approx)
[2017.11.15-09.55.52:466][ 0]LogMemory: Platform Memory Stats for Windows
[2017.11.15-09.55.52:466][ 0]LogMemory: Process Physical Memory: 277.36 MB used, 277.36 MB peak
[2017.11.15-09.55.52:466][ 0]LogMemory: Process Virtual Memory: 273.52 MB used, 273.52 MB peak
[2017.11.15-09.55.52:466][ 0]LogMemory: Physical Memory: 3706.07 MB used, 4306.19 MB free, 8012.26 MB total
[2017.11.15-09.55.52:466][ 0]LogMemory: Virtual Memory: 664.94 MB used, 4306.19 MB free, 134217728.00 MB total
[2017.11.15-09.55.57:526][ 0]LogInit: Using OS detected language (en-US).
[2017.11.15-09.55.57:526][ 0]LogInit: Using OS detected locale (en-IE).
[2017.11.15-09.55.57:530][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.11.15-09.55.58:353][ 0]LogD3D11RHI: D3D11 adapters:
[2017.11.15-09.55.58:866][ 0]LogD3D11RHI: 0. 'AMD Radeon(TM) R5 M430' (Feature Level 11_0)
[2017.11.15-09.55.58:867][ 0]LogD3D11RHI: 2039/0/4006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2017.11.15-09.55.58:877][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 520' (Feature Level 11_0)
[2017.11.15-09.55.58:877][ 0]LogD3D11RHI: 128/0/4006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.11.15-09.55.58:879][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.11.15-09.55.58:879][ 0]LogD3D11RHI: 0/0/4006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.11.15-09.55.58:879][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.11.15-09.55.58:884][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.11.15-09.55.58:884][ 0]LogD3D11RHI: GPU DeviceId: 0x6660 (for the marketing name, search the web for "GPU Device Id")
[2017.11.15-09.55.58:884][ 0]LogWindows: EnumDisplayDevices:
[2017.11.15-09.55.58:885][ 0]LogWindows: 0. 'Intel(R) HD Graphics 520' (P:1 D:1)
[2017.11.15-09.55.58:885][ 0]LogWindows: 1. 'Intel(R) HD Graphics 520' (P:0 D:0)
[2017.11.15-09.55.58:885][ 0]LogWindows: 2. 'Intel(R) HD Graphics 520' (P:0 D:0)
[2017.11.15-09.55.58:885][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2017.11.15-09.55.58:885][ 0]LogD3D11RHI: Adapter Name: AMD Radeon(TM) R5 M430
[2017.11.15-09.55.58:885][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2017.11.15-09.55.58:885][ 0]LogD3D11RHI: Driver Date: Unknown
[2017.11.15-09.55.58:885][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.11.15-09.55.58:905][ 0]LogD3D11RHI: Async texture creation enabled
[2017.11.15-09.55.58:917][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2017.11.15-09.55.58:918][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (D:/Unreal Projects/New Project/NewProject/Intermediate/Shaders/WorkingDirectory/10196/).
[2017.11.15-09.55.58:918][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Stephen/AppData/Local/Temp/UnrealShaderWorkingDir/9EABF96246BA5A59485D58851F42D02E/'.
[2017.11.15-09.55.58:918][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.11.15-09.56.00:031][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.11.15-09.56.00:109][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.11.15-09.56.00:186][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.11.15-09.56.00:264][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.11.15-09.56.00:340][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.11.15-09.56.00:416][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.11.15-09.56.00:504][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.11.15-09.56.00:589][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.11.15-09.56.00:668][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.11.15-09.56.00:756][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.11.15-09.56.00:847][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.11.15-09.56.00:937][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.11.15-09.56.01:029][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.11.15-09.56.01:117][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.11.15-09.56.01:189][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.11.15-09.56.01:348][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.11.15-09.56.01:348][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.11.15-09.56.01:423][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.11.15-09.56.01:561][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.11.15-09.56.01:604][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.11.15-09.56.01:677][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.11.15-09.56.01:752][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.11.15-09.56.01:825][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.11.15-09.56.01:897][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.11.15-09.56.01:897][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.11.15-09.56.02:707][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 93MB C:/Users/Stephen/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Stephen/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Projects/New Project/NewProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Projects/New Project/NewProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.11.15-09.56.02:830][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.11.15-09.56.02:856][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.11.15-09.56.02:869][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Stephen/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.11.15-09.56.02:888][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.11.15-09.56.02:888][ 0]LogSlate: Using Freetype 2.6.0
[2017.11.15-09.56.02:889][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.15-09.56.02:889][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.15-09.56.03:228][ 0]LogAssetRegistry: FAssetRegistry took 0.0269 seconds to start up
[2017.11.15-09.56.03:425][ 0]LogInit: Selected Device Profile: [Windows]
[2017.11.15-09.56.03:664][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.11.15-09.56.04:216][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.11.15-09.56.04:297][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.11.15-09.56.04:297][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.11.15-09.56.04:297][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.11.15-09.56.04:297][ 0]LogMeshReduction: No automatic mesh merging module available
[2017.11.15-09.56.04:297][ 0]LogMeshMerging: No automatic mesh merging module available
[2017.11.15-09.56.04:850][ 0]LogNetVersion: NewProject , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3125573586)
[2017.11.15-09.56.05:171][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.060058 seconds
[2017.11.15-09.56.05:180][ 0]LogUObjectArray: 35825 objects as part of root set at end of initial load.
[2017.11.15-09.56.05:180][ 0]LogUObjectAllocator: 7529112 out of 0 bytes used by permanent object pool.
[2017.11.15-09.56.05:180][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.11.15-09.56.05:320][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.11.15-09.56.09:493][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.11.15-09.56.09:558][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.11.15-09.56.10:505][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.11.15-09.56.11:125][ 0]SourceControl: Source control is disabled
[2017.11.15-09.56.11:125][ 0]SourceControl: Source control is disabled
[2017.11.15-09.56.11:202][ 0]SourceControl: Source control is disabled
[2017.11.15-09.56.11:280][ 0]SourceControl: Source control is disabled
[2017.11.15-09.56.12:303][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.11.15-09.56.12:697][ 0]LogOcInput: OculusInput pre-init called
[2017.11.15-09.56.13:085][ 0]LogEngine: Initializing Engine...
[2017.11.15-09.56.13:087][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.11.15-09.56.13:374][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.11.15-09.56.13:374][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.11.15-09.56.13:575][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.11.15-09.56.13:586][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.11.15-09.56.13:620][ 0]LogInit: FAudioDevice initialized.
[2017.11.15-09.56.13:748][ 0]LogDerivedDataCache: Saved boot cache 0.13s 93MB C:/Users/Stephen/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.11.15-09.56.13:755][ 0]LogInit: Texture streaming: Enabled
[2017.11.15-09.56.13:939][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.11.15-09.56.14:290][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2017.11.15-09.56.14:290][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2017.11.15-09.56.14:319][ 0]LogInit: Transaction tracking system initialized
[2017.11.15-09.56.14:926][ 0]BlueprintLog: New page: Editor Load
[2017.11.15-09.56.17:599][ 0]LocalizationService: Localization service is disabled
[2017.11.15-09.56.19:102][ 0]LogLinker: Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
[2017.11.15-09.56.19:102][ 0]LogLinker: Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
[2017.11.15-09.56.19:102][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
[2017.11.15-09.56.19:452][ 0]LogConsoleResponse: Display:
[2017.11.15-09.56.19:718][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.11.15-09.56.19:718][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/New Project/NewProject/Content/' took 0.01s
[2017.11.15-09.56.19:718][ 0]LogCook: Display: Mobile HDR setting 1
[2017.11.15-09.56.19:719][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.11.15-09.56.21:587][ 0]SourceControl: Source control is disabled
[2017.11.15-09.56.21:588][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.11.15-09.56.21:588][ 0]LightingResults: New page: Lighting Build
[2017.11.15-09.56.21:662][ 0]MapCheck: New page: Map Check
[2017.11.15-09.56.21:662][ 0]LightingResults: New page: Lighting Build
[2017.11.15-09.56.21:884][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2017.11.15-09.56.21:894][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.11.15-09.56.21:917][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.11.15-09.56.21:993][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 76.472ms to complete.
[2017.11.15-09.56.21:994][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.406
[2017.11.15-09.56.22:203][ 0]LogCollectionManager: Loaded 0 collections in 0.002033 seconds
[2017.11.15-09.56.22:342][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/New Project/NewProject/Saved/Collections/' took 0.01s
[2017.11.15-09.56.22:342][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/New Project/NewProject/Content/Developers/Stephen/Collections/' took 0.01s
[2017.11.15-09.56.22:342][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/New Project/NewProject/Content/Collections/' took 0.01s
[2017.11.15-09.56.22:342][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2017.11.15-09.56.22:354][ 0]LogContentBrowser: Native class hierarchy populated in 0.0116 seconds. Added 2386 classes and 500 folders.
[2017.11.15-09.56.22:464][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0012 seconds. Added 0 classes and 0 folders.
[2017.11.15-09.56.22:531][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
[2017.11.15-09.56.22:601][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
[2017.11.15-09.56.22:628][ 0]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.11.15-09.56.22:634][ 0]LogSlate: Took 0.000755 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.11.15-09.56.22:637][ 0]LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.11.15-09.56.22:738][ 0]LogRenderer: Reallocating scene render targets to support 904x368 Format 10 NumSamples 1 (Frame:1).
[2017.11.15-09.56.23:026][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
[2017.11.15-09.56.23:027][ 0]LogLoad: (Engine Initialization) Total time: 32.70 seconds
[2017.11.15-09.56.23:027][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2017.11.15-09.56.23:027][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.11.15-09.56.23:027][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.11.15-09.56.23:064][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.11.15-09.56.23:109][ 1]LogRenderer: Reallocating scene render targets to support 904x380 Format 10 NumSamples 1 (Frame:2).
[2017.11.15-09.56.23:116][ 1]LogAssetRegistry: Asset discovery search completed in 19.9108 seconds
[2017.11.15-09.56.23:119][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2017.11.15-09.56.23:119][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000197 seconds (updated 0 objects)
[2017.11.15-09.56.27:075][104]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
[2017.11.15-09.56.30:101][175]Cmd: DELETE
[2017.11.15-09.56.30:101][175]Cmd: ACTOR DELETE
[2017.11.15-09.56.30:102][175]LogEditorActor: Deleted Actor: StaticMeshActor
[2017.11.15-09.56.30:120][175]LogEditorActor: Deleted 1 Actors (0.018 secs)
[2017.11.15-09.56.38:660][345]LogD3D11RHI: Error: Result failed
at D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
[2017.11.15-09.56.38:668][345]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.11.15-09.56.39:417][345]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.11.15-09.56.39:420][345]LogWindows: Error: === Critical error: ===
[2017.11.15-09.56.39:420][345]LogWindows: Error:
[2017.11.15-09.56.39:420][345]LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 811]
[2017.11.15-09.56.39:420][345]LogWindows: Error: Rendering thread exception:
[2017.11.15-09.56.39:420][345]LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182]
[2017.11.15-09.56.39:420][345]LogWindows: Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
[2017.11.15-09.56.39:420][345]LogWindows: Error:
[2017.11.15-09.56.39:420][345]LogWindows: Error:
[2017.11.15-09.56.39:420][345]LogWindows: Error: KERNELBASE.dll!0x00000000E83F9E08
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B971CE4
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B75AD5B
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B6F0179
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-D3D11RHI.dll!0x00000000A10456FF
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-D3D11RHI.dll!0x00000000A10495B0
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-D3D11RHI.dll!0x00000000A1029E57
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-D3D11RHI.dll!0x00000000A1029DB1
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-D3D11RHI.dll!0x00000000A1036304
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-RHI.dll!0x00000000A0719635
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-SlateRHIRenderer.dll!0x0000000090F8E823
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-SlateRHIRenderer.dll!0x0000000090F93DAE
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B5C24F5
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B5C2ADA
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-RenderCore.dll!0x00000000A07E1FB1
[2017.11.15-09.56.39:420][345]LogWindows: Error: UE4Editor-RenderCore.dll!0x00000000A07E3076
[2017.11.15-09.56.39:421][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B970EA8
[2017.11.15-09.56.39:421][345]LogWindows: Error: UE4Editor-Core.dll!0x000000009B9670AC
[2017.11.15-09.56.39:421][345]LogWindows: Error: KERNEL32.DLL!0x00000000EB732774
[2017.11.15-09.56.39:421][345]LogWindows: Error: ntdll.dll!0x00000000EBD90D51
[2017.11.15-09.56.39:421][345]LogWindows: Error: ntdll.dll!0x00000000EBD90D51
[2017.11.15-09.56.39:421][345]LogWindows: Error:
[2017.11.15-09.56.39:421][345]LogWindows: Error:
[2017.11.15-09.56.39:421][345]LogWindows: Error:
[2017.11.15-09.56.39:421][345]LogWindows: Error:
[2017.11.15-09.56.39:434][345]LogExit: Executing StaticShutdownAfterError
[2017.11.15-09.56.39:437][345]LogWindows: FPlatformMisc::RequestExit(1)
[2017.11.15-09.56.39:437][345]Log file closed, 11/15/17 09:56:39
See my answer below for the fix