A bit of an odd behavior I just noticed when launching my third person game: if I alter the aspect ratio of my game window, the camera’s default behavior seems to be to retain how much of the horizontal scene it can see…? The end result is that the wider my scene, the closer the camera wants to pull in to my player.
This is not desired; I’d prefer that the camera be defined in terms of its relation to the player. If the aspect ratio gets wider, we should be “revealing” the extra scene off to the sides, and retaining the camera’s distance from the player.
It’s not that I can’t adjust the camera follow distance to account for the difference between in-editor play and gameplay (since the editor window is 4:3 or close to it, while the main game is widescreen), it’s that the game design expects a certain camera distance, not a certain field-of-view, and it would be non-trivial to adjust the camera boom length based on any aspect ratio the user happened to set. And I would honestly expect this to be true of MOST games…? Is there some camera or boom variable I’m missing here that guarantees a fixed camera follow distance?