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"Fix all" option for Map Check Errors

First of all I want to say that I absolutely love the work you guys are doing on UE4. C++ and Blueprints are a match made in heaven.

As per the feature request, here goes:

So I was having an issue where after making my lights movable (because my shadows were extremely dark) all shaders would recompile

  • 20k shaders on every startup*. After a lot of removing cache/binary/project the problem still remained. Finally got to the Message Log viewer,
    where I found the problem. bUseStaticLighting was set to false and needed to be rechecked on 500+ assets.

I spent a lot of time clicking on “Fix” button 550 times. I could find no “Fix all” button anywhere.

Please, Please create a “Fix all” button.

That’s it, have a nice day :slight_smile:

Did you fixed that? How did you got it???