Fit UBoxComponent size to UStaticMeshComponent size (to have the same size)

I have created a C++ class with these two components:

#include "Paddle.h"
#include <Components/BoxComponent.h>
#include <Components/StaticMeshComponent.h>

// Sets default values
APaddle::APaddle()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	MeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MeshComp"));
	// Disable collision.
	MeshComp->SetCollisionEnabled(ECollisionEnabled::NoCollision);
	// Set the first object in the hierachy.
	RootComponent = MeshComp;

	CollisionComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("CollisionComp"));
	// No physics, queries only.
	CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
	CollisionComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore);
	// It will generate the 'Hit' event.
	CollisionComponent->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Block);
	CollisionComponent->SetupAttachment(MeshComp);

}

I’m going to use the CollisionComponent to detect collisions.

I have created a Blueprint class using that C++ class. On the Blueprint editor I have added set it a Static Mesh to the MeshComp.

Now I’m trying to make that the CollisionComponent has the same size as the MeshComp but it is very hard:

Is there anyway to make it automatically? Something like: hey, CollisionComponet, you and MeshComp you have to have the same size.