Físicas de bola e problemas de FPS

Hello my friends!
I’m facing a somewhat annoying problem since the initial development of my Ball 3D game
I use blueprints and for the ball to roll, it uses the “AddForce” node and obtains the force of the “Camera > Get Forward Vector” multiplied by the Axis Value of the Input Move Forward again multiplied by 2000 “SpeedBall”. (The higher the number, the faster the ball, but it tends to break and go through everything even with stable FPS).
I noticed that when the game is at 60FPS it runs smoothly, but below that the ball simply passes through objects, to the floor and wall, the lower the FPS, the more it tends to do this. I would like to know if you know of any solution to resolve this.
I eagerly await for responses, hugs!

BV_UE_T

Problem fixed when enabling the “CCD” option on the ball’s static mesh in your Blueprint.

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