Fishing simulator physics

Is there a way to make a fishing simulator in unreal engine 5, because I have been experimenting with things like cable and the constraint component although I don’t think they are the best way to go if I want to be able to make a controllable fishing rod casting (throwing out the line). I also want to implement things like line tension and reeling. If you can suggest anything, that would be a real help because at the moment, I am really stuck on how to implement these

I’ve also been looking for this!