Fish

Very nice. I’m very interested in this, however a few questions:

  1. Is it blueprint only or c++ as well?

  2. Would it be hard to implement a move to node for a specific actor/target? I.e. make a fish go to a specific point?

  3. Is it using the standard navigational system for pathing?

  4. How do you specify where the fish can swim? A volume box or is it more complex?