Hi all,
I’m trying to make my first VR game (a short demo) and I’m having issues after packaging and adding the build to my VR device (Meta Quest 3S).
When testing the game in the editor it works fine, but after packaging, the level barely loads and the teleport doesn’t work. Some features like the music and grabbing objects work fine though.
I’m having a hard time understanding what’s the issue.
I’m packaging for Android (ASTC, shipping), I set the minimum and target SDK versions to 32 and I’m adding the build manually to the device via the Meta Quest Developer Hub. I didn’t make a lot of effort optimizing the app so its size is about 1.2 GB.
Anyone know what could be the problem, or at least what can I do to figure it out?