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First time packaging a windows project in ue4. I cannot figure out what this saved/log is up to.

Log file open, 10/18/18 11:20:28
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: YT_BP_Steam
LogInit: Display: Project file not found: …/…/…/YT_BP_Steam/YT_BP_Steam.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPakFile: Display: Found Pak file …/…/…/YT_BP_Steam/Content/Paks/YT_BP_Steam-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/YT_BP_Steam/Content/Paks/YT_BP_Steam-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.154820
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -4:00, Platform Override: ‘’
LogPluginManager: Error: Unable to load plugin ‘AdvancedSteamSessions’. Aborting.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module ShaderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module D3D11RHI (20)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (18)
LogModuleManager: Shutting down and abandoning module Renderer (16)
LogModuleManager: Shutting down and abandoning module Engine (14)
LogModuleManager: Shutting down and abandoning module CoreUObject (12)
LogModuleManager: Shutting down and abandoning module NetworkFile (10)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (8)
LogModuleManager: Shutting down and abandoning module StreamingFile (6)
LogModuleManager: Shutting down and abandoning module SandboxFile (4)
LogModuleManager: Shutting down and abandoning module PakFile (2)
LogExit: Exiting.
Log file closed, 10/18/18 11:20:28