First time developer working on a learning project and having issues with my Tetris based light matching game looking for some help with a couple issues!







Hello, apologies for taking away anyone’s time, but I could really use the assistance! I’ve just started learning anything to do with games and Unreal about a month or so ago on my own time for fun. As a learning project I’ve decided to make a simple Tetris light matching game. A single cube with 4 outer trim pieces will fall down the game space and land on a platform. You can rotate the cube 90 degrees to the left and right as well as move the cube location left, right and down faster. When a cube spawns in all 4 trim pieces are assigned a random color and then you need to move and rotate the block to try and match as many colored trims together. When trims are matched up the player can take control of a bubble bobble like cannon to fire a ball and knock out the blocks for points. I’ve gone and made a slightly thickened square in blender and gave it 4 trim pieces, imported it into Unreal and then put them together in a blueprint. I’ve set up the color, the falling and spawn in logic, however I’m having two small issues. I’m not sure if this is a blender issue or an Unreal one but, I set the game floor to just be a basic stretched out cube but the falling cube just falls right through the floor cube and stops half way through it. I looked at the collision for all the meshes for the falling cube and it looks proper as well as the collision settings and the floor cube as well, but I must be missing something or maybe I made the blender model wrong? The second issue I’m having Is that when I set up my rotate left and right logic the cube spins 180 not 90 degrees. I’ve provided all my logic pictures and if anyone is willing to help or has a Discord or any way to help me (visually would be best) that would be incredible. Sorry again for taking your time, thank you so much for even just reading this and have a wonderful day/night/life. Thank you.