Hello everyone,
I’m new to Unreal Engine and have recently started exploring Unreal Engine 5 on my mid-range PC. Over the past few weeks, I’ve been learning the basics, creating a small demo project, and experimenting with different features. I thought I would share my experience here and ask for some advice from more experienced developers.
What I’ve Learned So Far
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Blueprints are an amazing tool for beginners. I managed to set up simple interactions like opening doors, moving platforms, and triggering lights without touching a single line of code.
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Lumen and Nanite really impressed me. Even small test environments look next-gen with realistic lighting and detailed assets.
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The Marketplace is a great resource. I’ve found several free assets that helped me prototype quickly.
Challenges I’ve Faced
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My PC struggles a bit with performance, especially when I use multiple dynamic lights. Scene previews can get very slow.
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Blueprints can quickly become messy. Once I add more logic, it’s hard to keep track of everything.
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Packaging for Mobile (Android/iOS) has been tricky. I ran into several build errors that I don’t fully understand yet.
Questions for the Community
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On mid-range hardware, what are the best practices to keep performance smooth when working with Lumen lighting?
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Do you have any tips for organizing Blueprints so they remain clean and easy to manage in larger projects?
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Are there recommended guides or tutorials for optimizing mobile projects in Unreal Engine 5?
I really appreciate how active and helpful this community is. I hope my small experience can be useful for other beginners as well. Looking forward to learning from your feedback and advice.
MR.Hungg!