First Programming QuickStart try and unexpected (?) results

All looks good so far! Thanks, you Epic dudes.

Well, there are still warnings… XCode asked me if it should update about 6 build settings, so I did. I’ll let you know if it prevents me from going further.

Also, I had to change the launch device to be my Mac->My Mac, and not my iOS->iPhone.

EDIT} So far, I see that if you accept the XCode warnings, all objects lose their shape and lighting. Not even a wire mesh is left after compiling in XCode 7 and returning to UE4, if you accept the update of all build warnings. That was my first pass. My first pass did not include a build in UE4 first prior to adding code in XCode and accepting the build setting changes. My second pass, created a new project, built and ran it completely before adding code in XCode - and didn’t accept build changes. Of course now, I need to try a few more variations before I can say to never accept build setting changes…or that UE needs to fix that. I say they they should be fixed as I think that NOT accepting the build settings will affect how the product is distributed, and will be done with the incorrect names