Hello all. I’ve been a lurker around here for a while, making little conceptual things with the intro pack assets.
However, how I want to import my own mesh, so I created a motor in AutoDesk Inventor.
export everything -> the mesh as fbx or obj and the textures as png/jpg/tga
import everything
create the material and add the textures to it
assign the materials
But before you do the upper steps, you have to make sure that the mesh is set up correctly -> e.g when you want to use static lights, the mesh should have a lightmap, probably you also want a custom collision, also make sure that the vertex normals are facing into the right direction,…