I’m literally switching to a new camera, so going off what you said, i looked at the event graph, found the aim transform that controls the projectile spawning, then the macro that controls that, i get how its doing it, but how would i go about adding another camera and making the transform use it instead of the original camera? or do i need to write another aim offset wiht that camera and then tell it to switch between them when the camera switch is done?
i appreciate the help