Hi! I need export my game to play in a Linux server with a T4 using pixel streaming plugin. I need at least 3 instances but the problem is only one instance is taking 99% of the GPU.
I created a First Person template, and without any modification I export for linux and I get GPU 99% used (the same result with my project).
The same project exported for Windows (in the same machine) takes 12% of GPU usage.
It’s possible the project is trying to run with uncapped FPS, thus using as much of the GPU as possible.
Could you please run “t.MaxFPS 60” in the console of the running application and see if that helps reduce the load?
If it does, you can set fixed framerate in the project settings. If not we can look into it further!
Hi again! I try fixing the FPS to 30 and this improve the performance but it’s bad anyway.
I thought the problem was the T4 or A10G because was old tecnology, so, I changed the instance to a AWS g6.4xlarge with a NVIDIA L4.
In this instance, in Windows I run 6 project at the same time, and the GPU is less than 2%.
Hi @MWillWallT !! Sorry for the delay—I’ve been swamped with work.
Today, I tested the First Person Project exported from an Ubuntu 22.04 machine on another Ubuntu machine, and it’s consuming the same amount of GPU resources.
It seems that Vulkan works fine on Windows. The issue might be related to Vulkan on Linux. If you can find driver version 555.42.06 for Ubuntu 22.04, I’d be able to test it to see if it resolves the problem.