First Person Spring Arm not working properly

I have my First Person Camera Setup with a Spring Arm in order to use the Rotation Lag of the Spring Arm.
Target Arm Length of Spring Arm is set to 0.
This is my setup:

The problem I’m having is that when moving the camera the rotation is kind of weird.
Looking at the ground and rotating should rotate arround one point not in a circle.

Your spring arm has an offset in X of -19 units, change that to 0 and the camera should rotate around a single point when looking down.

The spring arm component creates an offset from its position which is applied to its children. So if you wanted your camera to be 19 units away from the center of the player, you’d put your spring arm directly in the center, and make the arm length 19 units, causing the camera to orbit that central point.

1 Like