First Person Shooter tutorial broken. Cannot import Epic-provided assets. "Mesh contains root bone as root but animation doesn't contain the root track. Import failed."

I’m a gameplay programmer. I’m not an expert modeler and I don’t really want to work on that skill right now. I’m making my way through the various UE5 tutorials and I’m stuck in the First Person Shooter tutorial. I just want to finish the tutorial.

I downloaded the skeletal mesh from the sample mesh link in step 2.6 in the link above. Now I’m following the steps in the next part:

Step 4.1 has us download some animations.

The animations are failing to import with the message “Mesh contains root bone as root but animation doesn’t contain the root track. Import failed.”

The solutions I have seen so far involve retargeting animations in animation software. Am I going to have to become an expert in Blender or something much more expensive like MotionBuilder in order to complete a tutorial? I’m just following the tutorial to familiarize myself with the overall engine. Can I complete this tutorial without first becoming an expert animator?

I could be misunderstanding what’s going on, but you don’t have to go through all that. There’s a default setup for the First Person Character already by creating a new project or importing default contents:

This already has everything you need to get started with a First Person Character already set up (including animations).

I’m unsure of what you’re trying to do.

You don’t need to be an expert animator; try importing animations with a different method or seek alternative assets compatible with the tutorial to proceed.

Thanks for responding. What I’m trying to do is learn how the PlayController works with the Pawn/Character and how that works with animation Blueprints by typing up a C++ PlayerController from scratch and have it possess a C++ character that I made from scratch and have it use an animation Blueprint that I make from scratch. The more complete a project I start with, the less I learn by putting it together.

Understood, but the animations and skeletal mesh from the default First Person Project can still be used. I’m unsure if the animations and mesh downloaded from the online link have been updated. The documentation can sometimes be defunct.

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