First person shooter tutorial Arms_AnimBP not working properly

Hi,
I have followed the tutorial step by step. However, my character does not make a transition, it stays at idle state everytime. my unreal engine is 4.15.3. Any ideas?

Begin Object Class=AnimBlueprint Name=“Arms_AnimBP”
Begin Object Class=SceneThumbnailInfo Name=“SceneThumbnailInfo_0”
End Object
Begin Object Class=AnimationGraph Name=“AnimGraph”
Begin Object Class=AnimGraphNode_Root Name=“AnimGraphNode_Root_0”
End Object
Begin Object Class=AnimGraphNode_StateMachine Name=“AnimGraphNode_StateMachine_0”
Begin Object Class=AnimationStateMachineGraph Name=“Arms State Machine”
Begin Object Class=AnimStateEntryNode Name=“AnimStateEntryNode_1”
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_6”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_253”
End Object
Begin Object Class=K2Node_AnimGetter Name=“K2Node_AnimGetter_5”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_42”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_5”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_224”
End Object
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_125”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_30”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_4”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_199”
End Object
Begin Object Class=K2Node_AnimGetter Name=“K2Node_AnimGetter_0”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_20”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_3”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_122”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_12”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_2”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_121”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_6”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_1”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_144”
End Object
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_118”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_2”
End Object
End Object
End Object
Begin Object Class=AnimStateNode Name=“AnimStateNode_0”
Begin Object Class=AnimationStateGraph Name=“Idle”
Begin Object Class=AnimGraphNode_SequencePlayer Name=“AnimGraphNode_SequencePlayer_0”
End Object
Begin Object Class=AnimGraphNode_StateResult Name=“AnimGraphNode_StateResult_0”
End Object
End Object
End Object
Begin Object Class=AnimStateNode Name=“AnimStateNode_2”
Begin Object Class=AnimationStateGraph Name=“JumpEnd”
Begin Object Class=AnimGraphNode_SequencePlayer Name=“AnimGraphNode_SequencePlayer_11”
End Object
Begin Object Class=AnimGraphNode_StateResult Name=“AnimGraphNode_StateResult_11”
End Object
End Object
End Object
Begin Object Class=AnimStateNode Name=“AnimStateNode_4”
Begin Object Class=AnimationStateGraph Name=“Run”
Begin Object Class=AnimGraphNode_SequencePlayer Name=“AnimGraphNode_SequencePlayer_34”
End Object
Begin Object Class=AnimGraphNode_StateResult Name=“AnimGraphNode_StateResult_34”
End Object
End Object
End Object
Begin Object Class=AnimStateNode Name=“AnimStateNode_1”
Begin Object Class=AnimationStateGraph Name=“JumpStart”
Begin Object Class=AnimGraphNode_SequencePlayer Name=“AnimGraphNode_SequencePlayer_4”
End Object
Begin Object Class=AnimGraphNode_StateResult Name=“AnimGraphNode_StateResult_4”
End Object
End Object
End Object
Begin Object Class=AnimStateNode Name=“AnimStateNode_3”
Begin Object Class=AnimationStateGraph Name=“JumpLoop”
Begin Object Class=AnimGraphNode_SequencePlayer Name=“AnimGraphNode_SequencePlayer_21”
End Object
Begin Object Class=AnimGraphNode_StateResult Name=“AnimGraphNode_StateResult_21”
End Object
End Object
End Object
Begin Object Class=AnimStateTransitionNode Name=“AnimStateTransitionNode_0”
Begin Object Class=AnimationTransitionGraph Name=“Transition”
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_117”
End Object
Begin Object Class=AnimGraphNode_TransitionResult Name=“AnimGraphNode_TransitionResult_0”
End Object
End Object
End Object
Begin Object Class=AnimStateEntryNode Name=“AnimStateEntryNode_0”
End Object
End Object
End Object
End Object
Begin Object Class=EdGraph Name=“EventGraph”
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_104”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_3”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1”
End Object
Begin Object Class=K2Node_VariableSet Name=“K2Node_VariableSet_0”
End Object
Begin Object Class=K2Node_EnumEquality Name=“K2Node_EnumEquality_0”
End Object
Begin Object Class=K2Node_VariableGet Name=“K2Node_VariableGet_1”
End Object
Begin Object Class=K2Node_VariableGet Name=“K2Node_VariableGet_0”
End Object
Begin Object Class=K2Node_DynamicCast Name=“K2Node_DynamicCast_0”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_0”
End Object
Begin Object Class=K2Node_Event Name=“K2Node_Event_0”
End Object
End Object
Begin Object Class=EdGraph Name=“BlueprintUpdateAnimation”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_55”
End Object
Begin Object Class=K2Node_SetVariableOnPersistentFrame Name=“K2Node_SetVariableOnPersistentFrame_6”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_107”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_77A85BEE1145A74711C68DAC672EF98B”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_56”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_108”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_D65D31B72D43B3D1BBBFDA8120FEBC17”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_57”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_109”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_051F9DC0FD4D9797999E40BD5EFE0698”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_58”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_110”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_17C7AA074845121BEF1A1A81DB793719”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_59”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_111”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_A0741FACEB47D4987213DABE095F5535”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_60”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_112”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_FF7A9601A84EF42CB7CE17B4EDD4677E”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_61”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_113”
End Object
End Object
Begin Object Class=EdGraph Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_48995457E346666326056F934878236D”
Begin Object Class=K2Node_FunctionEntry Name=“K2Node_FunctionEntry_62”
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_114”
End Object
End Object
Begin Object Name=“SceneThumbnailInfo_0”
End Object
Begin Object Name=“AnimGraph”
Begin Object Name=“AnimGraphNode_Root_0”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “61FE8A7F824FC870F209E5B09C4AC415”, “Result”),bShowPin=True,CategoryName=“Links”)
NodePosX=32
NodePosY=-144
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=639DDC6ADF41C571ECFA9BA8AA6B2C8A
CustomProperties Pin (PinId=BF747B75B54DE86885DB8E98DF85C8D5,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “41DE8FF71B477F2BF0334AB69F513733”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateMachine_0 146219798B45B101A8256C91EC264832,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateMachine_0”
Begin Object Name=“Arms State Machine”
Begin Object Name=“AnimStateEntryNode_1”
NodePosX=-624
NodePosY=-48
ErrorType=3
ErrorMsg=“Warning Entry node Arms State Machine is not connected to state”
NodeGuid=B541AFCDA642A0796FEBD8991C1B9D6E
CustomProperties Pin (PinId=72EE619E4941E2C7DFB1EBB1BD9B84CA,PinName=“Entry”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_0 93F369548A4AC451F59B2786787B53BA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_6”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_CallFunction_253”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“LessEqual_FloatFloat”)
NodePosX=-256
NodePosY=-16
NodeGuid=FBD961F1D14F9111CB6546A1AC1B61FC
CustomProperties Pin (PinId=1C5A6046654A55B352146A9B3C20F6A8,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=FF4D8E3D814FDE2F9D670BB5E4B93CE9,PinName=“A”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_AnimGetter_5 13A5779FCE42A8E8D1AE0B853CDFB054,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=F587E6955244FB490F19F3A1F4A78BB9,PinName=“B”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.1”,AutogeneratedDefaultValue=“0.0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=DAE1EFF7724C300C97CA04BFFF6315E7,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_42 6D543DEFB74FD3B7FDA1D68E083CD5C4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_AnimGetter_5”
SourceNode=AnimGraphNode_SequencePlayer’“Arms_AnimBP:AnimGraph.AnimGraphNode_StateMachine_0.Arms State Machine.AnimStateNode_2.JumpEnd.AnimGraphNode_SequencePlayer_11”’
GetterClass=Class’/Script/Engine.AnimInstance’
SourceAnimBlueprint=AnimBlueprint’Arms_AnimBP’
CachedTitle=“Time Remaining (FPP_JumpEnd)”
bIsPureFunc=True
FunctionReference=(MemberName=“GetInstanceAssetPlayerTimeFromEnd”,bSelfContext=True)
NodePosX=-560
NodePosY=-64
NodeGuid=8E9EFB2C5744A3ED098C66960F72D35B
CustomProperties Pin (PinId=257954C29B4FD404CE6CE6B7A1EDC31D,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.AnimInstance’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=7A18B833534EF1BE1769D6A51C206822,PinName=“AssetPlayerIndex”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=13A5779FCE42A8E8D1AE0B853CDFB054,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_CallFunction_253 FF4D8E3D814FDE2F9D670BB5E4B93CE9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_42”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “7A5CBD1BA047E50821A6E1BE707F6C37”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=77A85BEE1145A74711C68DAC672EF98B
CustomProperties Pin (PinId=6D543DEFB74FD3B7FDA1D68E083CD5C4,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “22CEF33D994EBB85ADF46B94252F80E1”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_CallFunction_253 DAE1EFF7724C300C97CA04BFFF6315E7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_42’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_42’
Nodes(1)=K2Node_AnimGetter’K2Node_AnimGetter_5’
Nodes(2)=K2Node_CallFunction’K2Node_CallFunction_253’
GraphGuid=62C400DC354193A04C102DB9F8195D74
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-315
NodePosY=-118
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning JumpEnd to Idle will never be taken, please connect something to Can Enter Transition”
NodeGuid=8F02CCE64646EB9100C7C1999DBC3101
CustomProperties Pin (PinId=E43A278D584C3FBC15526B9DEAF4E29A,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_2 EF5CFA1DC54B260BD254EB8B4D06B144,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=9C1B6A179A4E66ACEADC739390BDCDF4,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_0 93F369548A4AC451F59B2786787B53BA,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_5”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_CallFunction_224”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“Not_PreBool”)
NodePosX=-112
NodePosY=128
NodeGuid=267A95AB924D229C80F545B89A81D775
CustomProperties Pin (PinId=F0A6225C954882F49F700AB5D9845ECE,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=FEDAF831864676B45603E394721A8C47,PinName=“A”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_VariableSet_125 3A1BFF85F74A7CB0D54EAD8C2AE455D5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=0EB89737FF4B4DDACE1A78AD544AABC8,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_30 4316D2C4EC4B0B93AE57FD8C3878D7C6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
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Begin Object Name=“K2Node_VariableSet_125”
VariableReference=(MemberName=“IsFalling”,MemberGuid=0D578815E94F8BDDF2AF9FAF68357CCD,bSelfContext=True)
NodePosX=-368
NodePosY=16
NodeGuid=F7D4A44F984F5C1BAE3E6E97B572045F
CustomProperties Pin (PinId=96A1B597DC403FFC5E8A3CB9922B6941,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=6559108E4F4CF58F129A95A42004ABB1,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=083B93C6524AB4AD4C9D74A6F6E6DA62,PinName=“IsFalling”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3A1BFF85F74A7CB0D54EAD8C2AE455D5,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_CallFunction_224 FEDAF831864676B45603E394721A8C47,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3D10D5AF1F4DCC1836502E8B3D7E7FEE,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_30”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “C14B37C13044E5BA60221F8A8AEC59C4”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=A0741FACEB47D4987213DABE095F5535
CustomProperties Pin (PinId=4316D2C4EC4B0B93AE57FD8C3878D7C6,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “2060A49D9647EF9BA9A3EDA301553A29”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_CallFunction_224 0EB89737FF4B4DDACE1A78AD544AABC8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_30’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_30’
Nodes(1)=K2Node_VariableSet’K2Node_VariableSet_125’
Nodes(2)=K2Node_CallFunction’K2Node_CallFunction_224’
GraphGuid=701C3A62994865CC2ABA599CB9FD3F53
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-36
NodePosY=-36
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning JumpLoop to JumpEnd will never be taken, please connect something to Can Enter Transition”
NodeGuid=8E259435B443095638E7FAB4EA5993BB
CustomProperties Pin (PinId=735DB9A3C84265D1CCB2209C5BA0F5DA,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_3 3A80E8228447DBDA2FCD06B48F141A8E,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=BF58FABA564A2C5EDA814483A9C30D05,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_2 F32E6055564CF8F44B2EE884EF5CC164,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_4”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_CallFunction_199”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“LessEqual_FloatFloat”)
NodePosX=-80
NodePosY=-64
NodeGuid=E8982A934E4F0C7D2AB6C1A5220F8426
CustomProperties Pin (PinId=EB45EE67AD423B81160DFDAF7C9E9E30,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=7E05637BA8419029CBF56EACC1202BBD,PinName=“A”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_AnimGetter_0 245927B5D14E30A975EB49AA453CFBE9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=90A8C09D20436B4F90067C8C96C0E367,PinName=“B”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.1”,AutogeneratedDefaultValue=“0.0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=868FDCAF7940BECDC05097ABB72708F1,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_20 70A5492FD14D2A66705DBFB6A8D66F22,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_AnimGetter_0”
SourceNode=AnimGraphNode_SequencePlayer’“Arms_AnimBP:AnimGraph.AnimGraphNode_StateMachine_0.Arms State Machine.AnimStateNode_1.JumpStart.AnimGraphNode_SequencePlayer_4”’
GetterClass=Class’/Script/Engine.AnimInstance’
SourceAnimBlueprint=AnimBlueprint’Arms_AnimBP’
CachedTitle=“Time Remaining (FPP_JumpStart)”
bIsPureFunc=True
FunctionReference=(MemberName=“GetInstanceAssetPlayerTimeFromEnd”,bSelfContext=True)
NodePosX=-432
NodePosY=-80
NodeGuid=FCE47D3BC24A443B8F1562B796570795
CustomProperties Pin (PinId=4D33E1B37E48D2EAA54BAA8A21F48FB7,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.AnimInstance’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=EFEAA568064ACD81E5B986BFCBD689C4,PinName=“AssetPlayerIndex”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=245927B5D14E30A975EB49AA453CFBE9,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_CallFunction_199 7E05637BA8419029CBF56EACC1202BBD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_20”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “89D0FF295D4C5F6247AE9194A5A3D5BE”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodePosX=176
NodePosY=-80
NodeGuid=48995457E346666326056F934878236D
CustomProperties Pin (PinId=70A5492FD14D2A66705DBFB6A8D66F22,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “D4DC1872CC4D2E654DA937BF023055DA”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_CallFunction_199 868FDCAF7940BECDC05097ABB72708F1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_20’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_20’
Nodes(1)=K2Node_AnimGetter’K2Node_AnimGetter_0’
Nodes(2)=K2Node_CallFunction’K2Node_CallFunction_199’
GraphGuid=FD13AB6E8B4D03E128934DB56F12643A
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-16
NodePosY=29
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning JumpStart to JumpLoop will never be taken, please connect something to Can Enter Transition”
NodeGuid=1CFAB73B4C42AA9D3F278A80422D5901
CustomProperties Pin (PinId=0D8F53BF0249D5B914D7A38E62DAE1D9,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_1 BA099940A94330D53E25FA9AC74329D3,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=405E7242234BE5D16F342E85F1E5C43F,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_3 913042810D43D4C0BE0D3A997B1F6A7F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_3”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_VariableSet_122”
VariableReference=(MemberName=“IsFalling”,MemberGuid=0D578815E94F8BDDF2AF9FAF68357CCD,bSelfContext=True)
NodePosX=-352
NodeGuid=C95AF27AAD4674D4E89CC9835B43337D
CustomProperties Pin (PinId=2BAEF3ED80447F22C998F69A80CF6C2A,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=0FEE4F7C16480B8C095666A67AFC6B45,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=22388F942B454E93008BF88E1BF9EE3B,PinName=“IsFalling”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=1950994C774FFB759947C1B6FF2D22B9,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_12 060008B52A407CFBFD7514B22973E7CD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3945C4CC7E41C2CA96BA97845B0C7EED,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_12”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “3691A03C6E41C48AA4FC0297ABD68E32”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=051F9DC0FD4D9797999E40BD5EFE0698
CustomProperties Pin (PinId=060008B52A407CFBFD7514B22973E7CD,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “9369E26A71443F5B3BD524BA3F4EB1BD”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_VariableSet_122 1950994C774FFB759947C1B6FF2D22B9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_12’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_12’
Nodes(1)=K2Node_VariableSet’K2Node_VariableSet_122’
GraphGuid=102AF2733141D94BA534D1BBE34C2CDD
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-322
NodePosY=69
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning Run to JumpStart will never be taken, please connect something to Can Enter Transition”
NodeGuid=69DE7A825C44877F1D459D93D3511236
CustomProperties Pin (PinId=F630D1BF114B75EB12414E8864843E49,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_4 E44E5DF8C24B26FFAA0F299AECC99DD6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3E5C4852CC48DE33CF034FBBBBEB3CE7,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_1 EB118248CC4CA4AA524BB08752CDBFE8,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_2”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_VariableSet_121”
VariableReference=(MemberName=“IsFalling”,MemberGuid=0D578815E94F8BDDF2AF9FAF68357CCD,bSelfContext=True)
NodePosX=-288
NodePosY=112
NodeGuid=7179CF74224023ED5751C2B14BE1416B
CustomProperties Pin (PinId=E841123167469C9D88539E8B90CBDBDC,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=47BA39C21C47BAF4C6424AA220213948,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=62E97AFC2143FD95932E27AC07D3249F,PinName=“IsFalling”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=19F42A1EEE47104AF403EF98AB343D7A,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_6 1307879EEE4D970D5C26E2AC56F2AC36,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=1128E43D6948365813C7A18A78A291F5,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_6”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “618CB32DD947EABCC5D5FEADBEC94282”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=17C7AA074845121BEF1A1A81DB793719
CustomProperties Pin (PinId=1307879EEE4D970D5C26E2AC56F2AC36,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “2EF5ADD0AC44E5E58BFF1D91F3B21448”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_VariableSet_121 19F42A1EEE47104AF403EF98AB343D7A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_6’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_6’
Nodes(1)=K2Node_VariableSet’K2Node_VariableSet_121’
GraphGuid=4C54F824AA4940E912414D9A45780439
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-292
NodePosY=-47
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning Idle to JumpStart will never be taken, please connect something to Can Enter Transition”
NodeGuid=B4579588C2441C9C9480BB8AB08EA326
CustomProperties Pin (PinId=71A5CCDE164FEAEEAF5CC6A74AB0D8BB,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_0 A1CD0CE207486A2F25436BA0564421F8,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=6B7525EB754BE95296D5DF991520FDA5,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_1 EB118248CC4CA4AA524BB08752CDBFE8,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_1”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_CallFunction_144”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“Not_PreBool”)
NodePosX=-160
NodePosY=128
NodeGuid=E9666806474D8A9493FD89A797FE36AF
CustomProperties Pin (PinId=2FD6FF2D904027031DCE49A3DD7D8749,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=56D877321F473F80A6B12B8222F352C8,PinName=“A”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_VariableSet_118 6BEB6DE59A4C57DB23FCD3B00C4609E2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=06CB198B4E4F8D2F3D57B3A2B5A900A9,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_2 8373C0F1AD4611ED0E55A48080D5D161,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_VariableSet_118”
VariableReference=(MemberName=“IsRunning”,MemberGuid=FBFD0C42CA40F076E22CD3A4C15F12D4,bSelfContext=True)
NodePosX=-384
NodePosY=64
NodeGuid=15C94C52544457CA7C57D8A2F0F2E97F
CustomProperties Pin (PinId=01E59F704D43D9B77864FDAF3E132BCE,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=7743F397184A930C7D157CA8EFB205F1,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=42EF8979C04D4FC39877CBA02E17A268,PinName=“IsRunning”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=6BEB6DE59A4C57DB23FCD3B00C4609E2,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_CallFunction_144 56D877321F473F80A6B12B8222F352C8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=A46C9E10794C11E8A32F998A4C56B1BF,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_2”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “B039B91F114C5FC6BA8122A9BBD53D13”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=D65D31B72D43B3D1BBBFDA8120FEBC17
CustomProperties Pin (PinId=8373C0F1AD4611ED0E55A48080D5D161,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “77173928F54B499F9D38D99AA4117603”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_CallFunction_144 06CB198B4E4F8D2F3D57B3A2B5A900A9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_2’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_2’
Nodes(1)=K2Node_VariableSet’K2Node_VariableSet_118’
Nodes(2)=K2Node_CallFunction’K2Node_CallFunction_144’
GraphGuid=894B24C4354234FB709047B2F676FC30
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-473
NodePosY=-20
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning Run to Idle will never be taken, please connect something to Can Enter Transition”
NodeGuid=6D409834824028522296D799C8F4B00B
CustomProperties Pin (PinId=AC09CDCBFB443FEDDEE67894D0D1AC3F,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_4 E44E5DF8C24B26FFAA0F299AECC99DD6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=72C2698AAA47FE4B88256B8622AA3F53,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_0 93F369548A4AC451F59B2786787B53BA,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateNode_0”
Begin Object Name=“Idle”
Begin Object Name=“AnimGraphNode_SequencePlayer_0”
Node=(Sequence=AnimSequence’/Game/Animations/FPP_Idle.FPP_Idle’)
ShowPinForProperties(0)=(PropertyName=“Sequence”,PropertyFriendlyName=“Sequence”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:Sequence”, “The animation sequence asset to play”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bLoopAnimation”,PropertyFriendlyName=“Loop Animation”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:bLoopAnimation”, “Should the animation continue looping when it reaches the end?”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(2)=(PropertyName=“PlayRate”,PropertyFriendlyName=“Play Rate”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:PlayRate”, “The play rate multiplier. Can be negative, which will cause the animation to play in reverse.”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(3)=(PropertyName=“StartPosition”,PropertyFriendlyName=“Start Position”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:StartPosition”, “The start up position, it only applies when reinitialized
if you loop, it will still start from 0.f after finishing the round”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(4)=(PropertyName=“bIgnoreForRelevancyTest”,PropertyFriendlyName=“Ignore for Relevancy Test”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest”, “If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore
this node”),bCanToggleVisibility=True,CategoryName=“Relevancy”)
ShowPinForProperties(5)=(PropertyName=“BlendWeight”,PropertyFriendlyName=“Blend Weight”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:BlendWeight”, “Last encountered blendweight for this node”),CategoryName=“DoNotEdit”)
ShowPinForProperties(6)=(PropertyName=“InternalTimeAccumulator”,PropertyFriendlyName=“Internal Time Accumulator”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:InternalTimeAccumulator”, “Accumulated time used to reference the asset in this node”),CategoryName=“DoNotEdit”)
NodePosX=-432
NodePosY=-64
NodeGuid=E46FD027A64B304D78FAA9B9C1C7A95B
CustomProperties Pin (PinId=2437685C554C28319B9DED914D98E009,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateResult_0 CC70B840FB40E7109BD91D83F0211C8F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateResult_0”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “3C2227DC9742EBB97A9952B02B0992DC”, “Result”),bShowPin=True,CategoryName=“Links”)
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=CE44BC42D74B9D4481A062A61CF08BB8
CustomProperties Pin (PinId=CC70B840FB40E7109BD91D83F0211C8F,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “8AF37107814FA667A996B78E0B21EB33”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_SequencePlayer_0 2437685C554C28319B9DED914D98E009,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_StateResult’AnimGraphNode_StateResult_0’
Schema=Class’/Script/AnimGraph.AnimationStateGraphSchema’
Nodes(0)=AnimGraphNode_StateResult’AnimGraphNode_StateResult_0’
Nodes(1)=AnimGraphNode_SequencePlayer’AnimGraphNode_SequencePlayer_0’
GraphGuid=449F2027894E9866A9D79EA3E9705389
End Object
BoundGraph=AnimationStateGraph’Idle’
NodePosX=-464
NodePosY=-160
NodeGuid=1E6990C6864E11F3C2A413B851B218AA
CustomProperties Pin (PinId=93F369548A4AC451F59B2786787B53BA,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_1 72C2698AAA47FE4B88256B8622AA3F53,AnimStateTransitionNode_6 9C1B6A179A4E66ACEADC739390BDCDF4,AnimStateEntryNode_1 72EE619E4941E2C7DFB1EBB1BD9B84CA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=A1CD0CE207486A2F25436BA0564421F8,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_0 6A67C40DE04FB8E791A178BD759B2B00,AnimStateTransitionNode_2 71A5CCDE164FEAEEAF5CC6A74AB0D8BB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateNode_2”
Begin Object Name=“JumpEnd”
Begin Object Name=“AnimGraphNode_SequencePlayer_11”
Node=(Sequence=AnimSequence’/Game/Animations/FPP_JumpEnd.FPP_JumpEnd’)
ShowPinForProperties(0)=(PropertyName=“Sequence”,PropertyFriendlyName=“Sequence”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:Sequence”, “The animation sequence asset to play”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bLoopAnimation”,PropertyFriendlyName=“Loop Animation”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:bLoopAnimation”, “Should the animation continue looping when it reaches the end?”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(2)=(PropertyName=“PlayRate”,PropertyFriendlyName=“Play Rate”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:PlayRate”, “The play rate multiplier. Can be negative, which will cause the animation to play in reverse.”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(3)=(PropertyName=“StartPosition”,PropertyFriendlyName=“Start Position”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:StartPosition”, “The start up position, it only applies when reinitialized
if you loop, it will still start from 0.f after finishing the round”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(4)=(PropertyName=“bIgnoreForRelevancyTest”,PropertyFriendlyName=“Ignore for Relevancy Test”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest”, “If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore
this node”),bCanToggleVisibility=True,CategoryName=“Relevancy”)
ShowPinForProperties(5)=(PropertyName=“BlendWeight”,PropertyFriendlyName=“Blend Weight”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:BlendWeight”, “Last encountered blendweight for this node”),CategoryName=“DoNotEdit”)
ShowPinForProperties(6)=(PropertyName=“InternalTimeAccumulator”,PropertyFriendlyName=“Internal Time Accumulator”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:InternalTimeAccumulator”, “Accumulated time used to reference the asset in this node”),CategoryName=“DoNotEdit”)
NodePosX=-320
NodePosY=-16
NodeGuid=63CDA3D7A7427B81F771A0BAD10DB981
CustomProperties Pin (PinId=59D981862A4B0CE41F4F77B1A6C6C942,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateResult_11 5D02F2ED3B4393F0A8469A96CB8AD5C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateResult_11”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “D28CE818EE4326C1DFC650867940C05B”, “Result”),bShowPin=True,CategoryName=“Links”)
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=164AE845DD44C905BEF5BC8BADA8A178
CustomProperties Pin (PinId=5D02F2ED3B4393F0A8469A96CB8AD5C2,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “FD2FD45562431F2960654489855E9A72”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_SequencePlayer_11 59D981862A4B0CE41F4F77B1A6C6C942,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_StateResult’AnimGraphNode_StateResult_11’
Schema=Class’/Script/AnimGraph.AnimationStateGraphSchema’
Nodes(0)=AnimGraphNode_StateResult’AnimGraphNode_StateResult_11’
Nodes(1)=AnimGraphNode_SequencePlayer’AnimGraphNode_SequencePlayer_11’
GraphGuid=4D2CE7E476478ED1715C0B82EACC95C1
End Object
BoundGraph=AnimationStateGraph’JumpEnd’
NodePosX=-224
NodePosY=-160
NodeGuid=54071F8FBE43F10E4703598EEE51B055
CustomProperties Pin (PinId=F32E6055564CF8F44B2EE884EF5CC164,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_5 BF58FABA564A2C5EDA814483A9C30D05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=EF5CFA1DC54B260BD254EB8B4D06B144,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_6 E43A278D584C3FBC15526B9DEAF4E29A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateNode_4”
Begin Object Name=“Run”
Begin Object Name=“AnimGraphNode_SequencePlayer_34”
Node=(Sequence=AnimSequence’/Game/Animations/FPP_Run.FPP_Run’)
ShowPinForProperties(0)=(PropertyName=“Sequence”,PropertyFriendlyName=“Sequence”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:Sequence”, “The animation sequence asset to play”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bLoopAnimation”,PropertyFriendlyName=“Loop Animation”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:bLoopAnimation”, “Should the animation continue looping when it reaches the end?”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(2)=(PropertyName=“PlayRate”,PropertyFriendlyName=“Play Rate”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:PlayRate”, “The play rate multiplier. Can be negative, which will cause the animation to play in reverse.”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(3)=(PropertyName=“StartPosition”,PropertyFriendlyName=“Start Position”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:StartPosition”, “The start up position, it only applies when reinitialized
if you loop, it will still start from 0.f after finishing the round”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(4)=(PropertyName=“bIgnoreForRelevancyTest”,PropertyFriendlyName=“Ignore for Relevancy Test”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest”, “If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore
this node”),bCanToggleVisibility=True,CategoryName=“Relevancy”)
ShowPinForProperties(5)=(PropertyName=“BlendWeight”,PropertyFriendlyName=“Blend Weight”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:BlendWeight”, “Last encountered blendweight for this node”),CategoryName=“DoNotEdit”)
ShowPinForProperties(6)=(PropertyName=“InternalTimeAccumulator”,PropertyFriendlyName=“Internal Time Accumulator”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:InternalTimeAccumulator”, “Accumulated time used to reference the asset in this node”),CategoryName=“DoNotEdit”)
NodePosX=-352
NodePosY=-128
NodeGuid=BC37B457774B9ABA04DD2B9B239E2353
CustomProperties Pin (PinId=34B0461848462843CE3AC8BB7F90F0B6,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateResult_34 1A0ACC7CD6493483CE2E86BB98AFE01F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateResult_34”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “0BF7FC1B3E4FA0D67E7107B0FA42C507”, “Result”),bShowPin=True,CategoryName=“Links”)
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=362BEF042D445F3E03D0FA9732DFBBC6
CustomProperties Pin (PinId=1A0ACC7CD6493483CE2E86BB98AFE01F,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “15E62F358C42695E2064E38CC9EBEFA7”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_SequencePlayer_34 34B0461848462843CE3AC8BB7F90F0B6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_StateResult’AnimGraphNode_StateResult_34’
Schema=Class’/Script/AnimGraph.AnimationStateGraphSchema’
Nodes(0)=AnimGraphNode_StateResult’AnimGraphNode_StateResult_34’
Nodes(1)=AnimGraphNode_SequencePlayer’AnimGraphNode_SequencePlayer_34’
GraphGuid=D228B833B944B7D579197AB4923E6EEF
End Object
BoundGraph=AnimationStateGraph’Run’
NodePosX=-480
NodePosY=96
NodeGuid=3536298B844E97C3D6BC66B5A860A253
CustomProperties Pin (PinId=E69127BF3B4B2D05396F91B43604412F,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_0 6AD0F046174ECAA251EF788D6AE9372B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=E44E5DF8C24B26FFAA0F299AECC99DD6,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_1 AC09CDCBFB443FEDDEE67894D0D1AC3F,AnimStateTransitionNode_3 F630D1BF114B75EB12414E8864843E49,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateNode_1”
Begin Object Name=“JumpStart”
Begin Object Name=“AnimGraphNode_SequencePlayer_4”
Node=(Sequence=AnimSequence’/Game/Animations/FPP_JumpStart.FPP_JumpStart’)
ShowPinForProperties(0)=(PropertyName=“Sequence”,PropertyFriendlyName=“Sequence”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:Sequence”, “The animation sequence asset to play”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bLoopAnimation”,PropertyFriendlyName=“Loop Animation”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:bLoopAnimation”, “Should the animation continue looping when it reaches the end?”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(2)=(PropertyName=“PlayRate”,PropertyFriendlyName=“Play Rate”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:PlayRate”, “The play rate multiplier. Can be negative, which will cause the animation to play in reverse.”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(3)=(PropertyName=“StartPosition”,PropertyFriendlyName=“Start Position”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:StartPosition”, “The start up position, it only applies when reinitialized
if you loop, it will still start from 0.f after finishing the round”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(4)=(PropertyName=“bIgnoreForRelevancyTest”,PropertyFriendlyName=“Ignore for Relevancy Test”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest”, “If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore
this node”),bCanToggleVisibility=True,CategoryName=“Relevancy”)
ShowPinForProperties(5)=(PropertyName=“BlendWeight”,PropertyFriendlyName=“Blend Weight”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:BlendWeight”, “Last encountered blendweight for this node”),CategoryName=“DoNotEdit”)
ShowPinForProperties(6)=(PropertyName=“InternalTimeAccumulator”,PropertyFriendlyName=“Internal Time Accumulator”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:InternalTimeAccumulator”, “Accumulated time used to reference the asset in this node”),CategoryName=“DoNotEdit”)
NodePosX=-368
NodePosY=-32
NodeGuid=A5E5AAFF1D483B84487E91B8638A3F8C
CustomProperties Pin (PinId=0B72CE348648D0FBF044B2A915B030BC,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateResult_4 6EB8F3D0D94CF1D5C4E17FAB5F1B1AFB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateResult_4”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “475E1B2CEA41D4072FB27DBA1EF829A9”, “Result”),bShowPin=True,CategoryName=“Links”)
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=0AD0B9AB0C4048EE2226F9931B34F5BE
CustomProperties Pin (PinId=6EB8F3D0D94CF1D5C4E17FAB5F1B1AFB,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “0AB513D9DD48129D8B4D0B8C5EAF6DF5”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_SequencePlayer_4 0B72CE348648D0FBF044B2A915B030BC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_StateResult’AnimGraphNode_StateResult_4’
Schema=Class’/Script/AnimGraph.AnimationStateGraphSchema’
Nodes(0)=AnimGraphNode_StateResult’AnimGraphNode_StateResult_4’
Nodes(1)=AnimGraphNode_SequencePlayer’AnimGraphNode_SequencePlayer_4’
GraphGuid=672FDC5F04495D2E827684994F180BDB
End Object
BoundGraph=AnimationStateGraph’JumpStart’
NodePosX=-224
NodePosY=80
NodeGuid=1BF370EA624CDB8A89C02887D7E87DB4
CustomProperties Pin (PinId=EB118248CC4CA4AA524BB08752CDBFE8,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_2 6B7525EB754BE95296D5DF991520FDA5,AnimStateTransitionNode_3 3E5C4852CC48DE33CF034FBBBBEB3CE7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=BA099940A94330D53E25FA9AC74329D3,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_4 0D8F53BF0249D5B914D7A38E62DAE1D9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateNode_3”
Begin Object Name=“JumpLoop”
Begin Object Name=“AnimGraphNode_SequencePlayer_21”
Node=(Sequence=AnimSequence’/Game/Animations/FPP_JumpLoop.FPP_JumpLoop’)
ShowPinForProperties(0)=(PropertyName=“Sequence”,PropertyFriendlyName=“Sequence”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:Sequence”, “The animation sequence asset to play”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bLoopAnimation”,PropertyFriendlyName=“Loop Animation”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:bLoopAnimation”, “Should the animation continue looping when it reaches the end?”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(2)=(PropertyName=“PlayRate”,PropertyFriendlyName=“Play Rate”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:PlayRate”, “The play rate multiplier. Can be negative, which will cause the animation to play in reverse.”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(3)=(PropertyName=“StartPosition”,PropertyFriendlyName=“Start Position”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_SequencePlayer:StartPosition”, “The start up position, it only applies when reinitialized
if you loop, it will still start from 0.f after finishing the round”),bCanToggleVisibility=True,CategoryName=“Settings”)
ShowPinForProperties(4)=(PropertyName=“bIgnoreForRelevancyTest”,PropertyFriendlyName=“Ignore for Relevancy Test”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest”, “If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore
this node”),bCanToggleVisibility=True,CategoryName=“Relevancy”)
ShowPinForProperties(5)=(PropertyName=“BlendWeight”,PropertyFriendlyName=“Blend Weight”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:BlendWeight”, “Last encountered blendweight for this node”),CategoryName=“DoNotEdit”)
ShowPinForProperties(6)=(PropertyName=“InternalTimeAccumulator”,PropertyFriendlyName=“Internal Time Accumulator”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_AssetPlayerBase:InternalTimeAccumulator”, “Accumulated time used to reference the asset in this node”),CategoryName=“DoNotEdit”)
NodePosX=-336
NodePosY=64
NodeGuid=701442C54847B42B16DDCB9CFC2A80EF
CustomProperties Pin (PinId=B2D4909A3E451B1C204934BBCC9EFE4C,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_StateResult_21 262D39A4B3413388000740B3604D7A41,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_StateResult_21”
ShowPinForProperties(0)=(PropertyName=“Result”,PropertyFriendlyName=“Result”,PropertyTooltip=NSLOCTEXT(“”, “428764D0204C84EECC9379B11E7E7A17”, “Result”),bShowPin=True,CategoryName=“Links”)
ErrorType=4
ErrorMsg=“Info Result was visible but ignored
Info Result was visible but ignored
Info Result was visible but ignored”
NodeGuid=5D87AC1FF74123A8500F3CB65385A91D
CustomProperties Pin (PinId=262D39A4B3413388000740B3604D7A41,PinName=“Result”,PinFriendlyName=NSLOCTEXT(“”, “B3D1B9F2324F7F76E4ADAA965EDD94A4”, “Result”),PinToolTip="Result
Pose Link Structure

Result",PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_SequencePlayer_21 B2D4909A3E451B1C204934BBCC9EFE4C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_StateResult’AnimGraphNode_StateResult_21’
Schema=Class’/Script/AnimGraph.AnimationStateGraphSchema’
Nodes(0)=AnimGraphNode_StateResult’AnimGraphNode_StateResult_21’
Nodes(1)=AnimGraphNode_SequencePlayer’AnimGraphNode_SequencePlayer_21’
GraphGuid=5776FF4CA7476F11BF213DB3F88AFBC1
End Object
BoundGraph=AnimationStateGraph’JumpLoop’
NodePosX=80
NodePosY=16
NodeGuid=9D7FA44C2F45D221CE27B39C7480B0CC
CustomProperties Pin (PinId=913042810D43D4C0BE0D3A997B1F6A7F,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_4 405E7242234BE5D16F342E85F1E5C43F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3A80E8228447DBDA2FCD06B48F141A8E,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateTransitionNode_5 735DB9A3C84265D1CCB2209C5BA0F5DA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateTransitionNode_0”
Begin Object Name=“Transition”
Begin Object Name=“K2Node_VariableSet_117”
VariableReference=(MemberName=“IsRunning”,MemberGuid=FBFD0C42CA40F076E22CD3A4C15F12D4,bSelfContext=True)
NodePosX=-384
NodePosY=-16
NodeGuid=60F22AECC3459860126D76888AF9CF01
CustomProperties Pin (PinId=9871FEA7EC403249EFA1AE8FF7D7B436,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3941D430C0490644C3538B8EE28AD9B1,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=014A1287074A8B4B0F6AC2A52CAA91A5,PinName=“IsRunning”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=FDB608106E49940F076B749F5A0E5242,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(AnimGraphNode_TransitionResult_0 C98900431640808909EF5FA5ADBBB98A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=D0F827D6BD408F1411F7A5B31B7B18E6,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimGraphNode_TransitionResult_0”
ShowPinForProperties(0)=(PropertyName=“bCanEnterTransition”,PropertyFriendlyName=“Can Enter Transition”,PropertyTooltip=NSLOCTEXT(“”, “AF81CE74AF4033BE14D8AFA531F71F96”, “Can Enter Transition”),bShowPin=True,CategoryName=“Result”)
NodeGuid=FF7A9601A84EF42CB7CE17B4EDD4677E
CustomProperties Pin (PinId=C98900431640808909EF5FA5ADBBB98A,PinName=“bCanEnterTransition”,PinFriendlyName=NSLOCTEXT(“”, “7193474F8F4DED4A0A1D608EADB3CDD4”, “Can Enter Transition”),PinToolTip="Can Enter Transition
Boolean

Can Enter Transition",PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,LinkedTo=(K2Node_VariableSet_117 FDB608106E49940F076B749F5A0E5242,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
MyResultNode=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_0’
Schema=Class’/Script/AnimGraph.AnimationTransitionSchema’
Nodes(0)=AnimGraphNode_TransitionResult’AnimGraphNode_TransitionResult_0’
Nodes(1)=K2Node_VariableSet’K2Node_VariableSet_117’
GraphGuid=EF7D9DC4AC4543E72BA423ACFF045B3F
End Object
BoundGraph=AnimationTransitionGraph’Transition’
NodePosX=-413
NodePosY=-20
ErrorType=3
ErrorMsg=“Warning Trans Transition} will never be taken, please connect something to Can Enter Transition
Warning Trans Transition} is incomplete, without a previous and next state
Warning Idle to Run will never be taken, please connect something to Can Enter Transition”
NodeGuid=B19E29C20C4FE5414230019C0BDD629B
CustomProperties Pin (PinId=6A67C40DE04FB8E791A178BD759B2B00,PinName=“In”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_0 A1CD0CE207486A2F25436BA0564421F8,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=6AD0F046174ECAA251EF788D6AE9372B,PinName=“Out”,Direction=“EGPD_Output”,PinType.PinCategory=“Transition”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimStateNode_4 E69127BF3B4B2D05396F91B43604412F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“AnimStateEntryNode_0”
NodePosX=-640
NodePosY=-32
ErrorType=3
ErrorMsg=“Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state
Warning Entry node Arms State Machine is not connected to state”
NodeGuid=1BFA803D9E451A242270B396047B98CF
CustomProperties Pin (PinId=311F4443484C7EFA0AF6C3AA0F1E0238,PinName=“Entry”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
EntryNode=AnimStateEntryNode’AnimStateEntryNode_0’
OwnerAnimGraphNode=AnimGraphNode_StateMachine’Arms_AnimBP:AnimGraph.AnimGraphNode_StateMachine_0’
Schema=Class’/Script/AnimGraph.AnimationStateMachineSchema’
Nodes(0)=AnimStateNode’AnimStateNode_0’
Nodes(1)=AnimStateNode’AnimStateNode_1’
Nodes(2)=AnimStateNode’AnimStateNode_2’
Nodes(3)=AnimStateNode’AnimStateNode_3’
Nodes(4)=AnimStateNode’AnimStateNode_4’
Nodes(5)=AnimStateTransitionNode’AnimStateTransitionNode_0’
Nodes(6)=AnimStateTransitionNode’AnimStateTransitionNode_1’
Nodes(7)=AnimStateTransitionNode’AnimStateTransitionNode_2’
Nodes(8)=AnimStateTransitionNode’AnimStateTransitionNode_3’
Nodes(9)=AnimStateTransitionNode’AnimStateTransitionNode_4’
Nodes(10)=AnimStateTransitionNode’AnimStateTransitionNode_5’
Nodes(11)=AnimStateTransitionNode’AnimStateTransitionNode_6’
Nodes(12)=AnimStateEntryNode’AnimStateEntryNode_1’
SubGraphs(0)=AnimationStateGraph’AnimStateNode_0.Idle’
SubGraphs(1)=AnimationStateGraph’AnimStateNode_1.JumpStart’
SubGraphs(2)=AnimationStateGraph’AnimStateNode_2.JumpEnd’
SubGraphs(3)=AnimationStateGraph’AnimStateNode_3.JumpLoop’
SubGraphs(4)=AnimationStateGraph’AnimStateNode_4.Run’
SubGraphs(5)=AnimationTransitionGraph’AnimStateTransitionNode_0.Transition’
SubGraphs(6)=AnimationTransitionGraph’AnimStateTransitionNode_1.Transition’
SubGraphs(7)=AnimationTransitionGraph’AnimStateTransitionNode_2.Transition’
SubGraphs(8)=AnimationTransitionGraph’AnimStateTransitionNode_3.Transition’
SubGraphs(9)=AnimationTransitionGraph’AnimStateTransitionNode_4.Transition’
SubGraphs(10)=AnimationTransitionGraph’AnimStateTransitionNode_5.Transition’
SubGraphs(11)=AnimationTransitionGraph’AnimStateTransitionNode_6.Transition’
GraphGuid=2D0263581D4E92001ACDDCB4112301E8
End Object
EditorStateMachineGraph=AnimationStateMachineGraph’“Arms State Machine”’
ShowPinForProperties(0)=(PropertyName=“MaxTransitionsPerFrame”,PropertyFriendlyName=“Max Transitions Per Frame”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_StateMachine:MaxTransitionsPerFrame”, “The maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame”),CategoryName=“Settings”)
ShowPinForProperties(1)=(PropertyName=“bSkipFirstUpdateTransition”,PropertyFriendlyName=“Skip First Update Transition”,PropertyTooltip=NSLOCTEXT(“UObjectToolTips”, “AnimNode_StateMachine:bSkipFirstUpdateTransition”, “Skip transition from entry state on first update?
default is true, we throw away transition data on first update”),CategoryName=“Settings”)
NodePosX=-384
NodePosY=-192
ErrorType=3
ErrorMsg=“Warning There was no entry state connection in Arms State Machine”
NodeGuid=3186C6C26740D95B262D97B625C9F30D
CustomProperties Pin (PinId=146219798B45B101A8256C91EC264832,PinName=“Pose”,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=ScriptStruct’/Script/Engine.PoseLink’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(AnimGraphNode_Root_0 BF747B75B54DE86885DB8E98DF85C8D5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/AnimGraph.AnimationGraphSchema’
Nodes(0)=AnimGraphNode_Root’AnimGraphNode_Root_0’
Nodes(1)=AnimGraphNode_StateMachine’AnimGraphNode_StateMachine_0’
bAllowDeletion=False
SubGraphs(0)=AnimationStateMachineGraph’“AnimGraphNode_StateMachine_0.Arms State Machine”’
GraphGuid=14D3CD5BB044C7114B0E81B884B5DD3B
End Object
Begin Object Name=“EventGraph”
Begin Object Name=“K2Node_VariableSet_104”
VariableReference=(MemberName=“IsRunning”,MemberGuid=FBFD0C42CA40F076E22CD3A4C15F12D4,bSelfContext=True)
NodePosX=1264
NodePosY=112
NodeGuid=484E70F80840BFA8F7DE8A858C7A8D32
CustomProperties Pin (PinId=E46CB224D0489F5B0C77D9BB2A1087F7,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableSet_0 E8857A4D6242EED05E88348E7D9BB1F2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=F609C1A23D4132F659F659BE5BF25CF4,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=C4256694DB4245CFB0A16C94DB008457,PinName=“IsRunning”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_CallFunction_3 49D27FC6D6475AAB8393F5BA9EBD84AD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=9F19B60D54442565ADA1CDA3B0BA14A7,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=B2D36EA39A46E61194BCA39BED0C7E58,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_3”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“Greater_FloatFloat”)
NodePosX=752
NodePosY=192
NodeGuid=92B50D6CE4484BC4D93D0CA1CD43E94E
CustomProperties Pin (PinId=5B3FE098F84D5A72F3042C9767438C7A,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinToolTip=“Target
Kismet Math Library Reference”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=AC8013A2B8479AF310E6D89677889AFC,PinName=“A”,PinToolTip=“A
Float”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_CallFunction_2 3B333D0C014F8E517524AFB17C651CDE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=5B1AAF20E44EED72B6B5D2BCFEB7126D,PinName=“B”,PinToolTip=“B
Float”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=49D27FC6D6475AAB8393F5BA9EBD84AD,PinName=“ReturnValue”,PinToolTip=“Return Value
Boolean”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_VariableSet_104 C4256694DB4245CFB0A16C94DB008457,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_2”
bIsPureFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.KismetMathLibrary’,MemberName=“VSize”)
NodePosX=512
NodePosY=208
NodeGuid=56C013A4E24011B3400CDA8F7FA9F666
CustomProperties Pin (PinId=C7565B71C64BB9EAFDFC4A96686F44D6,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinToolTip=“Target
Kismet Math Library Reference”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject=“/Script/Engine.Default__KismetMathLibrary”,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=B96C8D874146CCCFF68219976EDE32B5,PinName=“A”,PinToolTip=“A
Vector “,PinType.PinCategory=“struct”,PinType.PinSubCategory=””,PinType.PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Vector’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0, 0, 0”,AutogeneratedDefaultValue=“0, 0, 0”,LinkedTo=(K2Node_CallFunction_1 A72DB7C8374E943C3CD0E3923885BFA6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3B333D0C014F8E517524AFB17C651CDE,PinName=“ReturnValue”,PinToolTip=“Return Value
Float”,Direction=“EGPD_Output”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_CallFunction_3 AC8013A2B8479AF310E6D89677889AFC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_1”
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberParent=Class’/Script/Engine.Actor’,MemberName=“GetVelocity”)
NodePosX=208
NodePosY=144
NodeGuid=9A5692CB9D40D673BB98C795BFE26E7D
CustomProperties Pin (PinId=C2051093274344E79C9C8ABB2F13F080,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinToolTip=“Target
Actor Reference”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.Actor’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_DynamicCast_0 4FA9B87F414FB48775913E9E702518BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=A72DB7C8374E943C3CD0E3923885BFA6,PinName=“ReturnValue”,PinToolTip=“Return Value
Vector “,Direction=“EGPD_Output”,PinType.PinCategory=“struct”,PinType.PinSubCategory=””,PinType.PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Vector’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,AutogeneratedDefaultValue=“0, 0, 0”,LinkedTo=(K2Node_CallFunction_2 B96C8D874146CCCFF68219976EDE32B5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_VariableSet_0”
VariableReference=(MemberName=“IsFalling”,MemberGuid=0D578815E94F8BDDF2AF9FAF68357CCD,bSelfContext=True)
NodePosX=1104
NodePosY=-80
NodeGuid=3A718587514D1CF45F17AB833DEC9BCB
CustomProperties Pin (PinId=2EF13B34984221DEFA1A2BA245894606,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_DynamicCast_0 2BFA56AD144676DE2C90BC907484BA1A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=E8857A4D6242EED05E88348E7D9BB1F2,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableSet_104 E46CB224D0489F5B0C77D9BB2A1087F7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=42EE3A708C40BCDD4456BCB27F7E6EAF,PinName=“IsFalling”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,LinkedTo=(K2Node_EnumEquality_0 6CA3D65076456706068D438A2E339010,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=EE8611EA0D4E7F64DC7F309AA71CBF75,PinName=“Output_Get”,PinToolTip=“Retrieves the value of the variable, can use instead of a separate Get node”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“false”,AutogeneratedDefaultValue=“false”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=846B0658D04687FF79023BBD0AE2B0EE,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_EnumEquality_0”
NodePosX=800
NodePosY=-32
NodeGuid=595BB982F54B760F82662189484B4186
CustomProperties Pin (PinId=6CA3D65076456706068D438A2E339010,PinName=“ReturnValue”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableSet_0 42EE3A708C40BCDD4456BCB27F7E6EAF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=1967FE7E8E49F93BEEBD6F99101D1A08,PinName=“A”,PinType.PinCategory=“byte”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Enum’/Script/Engine.EMovementMode’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_1 9D4EBF379D4157D2E4AB74B5A888FA82,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=453204310E46D354FFB41B987090ECEF,PinName=“B”,PinType.PinCategory=“byte”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Enum’/Script/Engine.EMovementMode’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“MOVE_Falling”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_VariableGet_1”
VariableReference=(MemberParent=Class’/Script/Engine.CharacterMovementComponent’,MemberName=“MovementMode”)
SelfContextInfo=NotSelfContext
NodePosX=528
NodePosY=-16
NodeGuid=0D03679F9247DEAF8A82EFAC9899F433
CustomProperties Pin (PinId=9D4EBF379D4157D2E4AB74B5A888FA82,PinName=“MovementMode”,Direction=“EGPD_Output”,PinType.PinCategory=“byte”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Enum’/Script/Engine.EMovementMode’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“MOVE_None”,LinkedTo=(K2Node_EnumEquality_0 1967FE7E8E49F93BEEBD6F99101D1A08,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=38773C103147DAC96237A68863419B77,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.CharacterMovementComponent’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_0 E6E338D4714E514C53A3538F491A32F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_VariableGet_0”
VariableReference=(MemberParent=Class’/Script/Engine.Character’,MemberName=“CharacterMovement”)
SelfContextInfo=NotSelfContext
NodePosX=256
NodePosY=-16
NodeGuid=12C88B9F04428A512660E99E95323A65
CustomProperties Pin (PinId=E6E338D4714E514C53A3538F491A32F5,PinName=“CharacterMovement”,Direction=“EGPD_Output”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.CharacterMovementComponent’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_1 38773C103147DAC96237A68863419B77,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3E8412D2D04AF8AB364994B1C3E60CE3,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.Character’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_DynamicCast_0 4FA9B87F414FB48775913E9E702518BD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_DynamicCast_0”
TargetType=Class’/Script/Engine.Character’
NodePosX=-16
NodePosY=-96
NodeGuid=7F0084EDE046B99C0BAF10904473E633
CustomProperties Pin (PinId=187F8A0B5E4505EF5401C892489B66A7,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_Event_0 4D92E8A7CF4CD31806C050A2DB4CB92D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=2BFA56AD144676DE2C90BC907484BA1A,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableSet_0 2EF13B34984221DEFA1A2BA245894606,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=E2FD5E0FE840CACCB4FA5AAC241DDFDB,PinName=“CastFailed”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=1124F3A7944E19837B591790322716DC,PinName=“Object”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/CoreUObject.Object’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 54EBFDD10E44AABFB52044A1DDF0060D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=4FA9B87F414FB48775913E9E702518BD,PinName=“AsCharacter”,Direction=“EGPD_Output”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.Character’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_0 3E8412D2D04AF8AB364994B1C3E60CE3,K2Node_CallFunction_1 C2051093274344E79C9C8ABB2F13F080,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=DA0D3CFD3045ABE9337864A47665A1BF,PinName=“bSuccess”,Direction=“EGPD_Output”,PinType.PinCategory=“bool”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_0”
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberName=“TryGetPawnOwner”,bSelfContext=True)
NodePosX=-336
NodePosY=-48
NodeGuid=465DEE945F41538AE7BD99BF48DD0408
CustomProperties Pin (PinId=B85CE59E6746F72FFED2349044C434B5,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinToolTip=“Target
Anim Instance Reference”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.AnimInstance’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=54EBFDD10E44AABFB52044A1DDF0060D,PinName=“ReturnValue”,PinToolTip=“Return Value
Pawn Reference”,Direction=“EGPD_Output”,PinType.PinCategory=“object”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=Class’/Script/Engine.Pawn’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_DynamicCast_0 1124F3A7944E19837B591790322716DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_Event_0”
EventReference=(MemberParent=Class’/Script/Engine.AnimInstance’,MemberName=“BlueprintUpdateAnimation”)
bOverrideFunction=True
NodePosX=-336
NodePosY=-192
bCommentBubblePinned=True
NodeGuid=8BBEC3BDBC474F7C875A30838BCCEA85
CustomProperties Pin (PinId=A84521236148D1ED8E57869AAF0BB115,PinName=“OutputDelegate”,Direction=“EGPD_Output”,PinType.PinCategory=“delegate”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class’/Script/Engine.AnimInstance’,MemberName=“BlueprintUpdateAnimation”),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=4D92E8A7CF4CD31806C050A2DB4CB92D,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_DynamicCast_0 187F8A0B5E4505EF5401C892489B66A7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=680714BCA04D3B63C102F6B3E0C16F46,PinName=“DeltaTimeX”,PinToolTip=“Delta Time X
Float”,Direction=“EGPD_Output”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_Event’K2Node_Event_0’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_0’
Nodes(2)=K2Node_DynamicCast’K2Node_DynamicCast_0’
Nodes(3)=K2Node_VariableGet’K2Node_VariableGet_0’
Nodes(4)=K2Node_VariableGet’K2Node_VariableGet_1’
Nodes(5)=K2Node_EnumEquality’K2Node_EnumEquality_0’
Nodes(6)=K2Node_VariableSet’K2Node_VariableSet_0’
Nodes(7)=K2Node_CallFunction’K2Node_CallFunction_1’
Nodes(8)=K2Node_CallFunction’K2Node_CallFunction_2’
Nodes(9)=K2Node_CallFunction’K2Node_CallFunction_3’
Nodes(10)=K2Node_VariableSet’K2Node_VariableSet_104’
bAllowDeletion=False
GraphGuid=5D63B3318C4E5E655AA0ADB74FB165DA
End Object
Begin Object Name=“BlueprintUpdateAnimation”
Begin Object Name=“K2Node_FunctionEntry_55”
CustomGeneratedFunctionName=“BlueprintUpdateAnimation”
SignatureClass=Class’/Script/Engine.AnimInstance’
SignatureName=“BlueprintUpdateAnimation”
NodePosX=-200
NodePosY=-1600
NodeGuid=8159496A644453B08040D8BA093CC9CE
CustomProperties Pin (PinId=CB8621A45543908FDCDFF19BA1C4152D,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_SetVariableOnPersistentFrame_6 4A66D9ED00453034E3B07BB5E351F862,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=51410B69634B9BAABB027795DE1DD032,PinName=“DeltaTimeX”,PinToolTip=“Delta Time X
Float”,Direction=“EGPD_Output”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0.0”,AutogeneratedDefaultValue=“0.0”,LinkedTo=(K2Node_SetVariableOnPersistentFrame_6 F9E0FCEF9D4A617695D7C28EAC7BD07F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_SetVariableOnPersistentFrame_6”
NodePosX=-1760
NodePosY=-1600
NodeGuid=7D2BF1BF794DFDD6699951A93F205751
CustomProperties Pin (PinId=4A66D9ED00453034E3B07BB5E351F862,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_55 CB8621A45543908FDCDFF19BA1C4152D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=9AB619CEE14DA2591EF5E9912A1775AF,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_107 8065C16A624989B4E102A78B4E769A24,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=F9E0FCEF9D4A617695D7C28EAC7BD07F,PinName=“K2Node_Event_DeltaTimeX”,PinType.PinCategory=“float”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_55 51410B69634B9BAABB027795DE1DD032,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_107”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=89F3E8E1AD432227A680D79C7D430949
CustomProperties Pin (PinId=8065C16A624989B4E102A78B4E769A24,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_SetVariableOnPersistentFrame_6 9AB619CEE14DA2591EF5E9912A1775AF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=89C090FFE942B80D78D91BA9CF009FBF,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=4DCE8BF89B4579D7CC219782C749A744,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=10FF73B5DE4EED853C7835A10AC7A3BE,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_55’
Nodes(1)=K2Node_SetVariableOnPersistentFrame’K2Node_SetVariableOnPersistentFrame_6’
Nodes(2)=K2Node_CallFunction’K2Node_CallFunction_107’
GraphGuid=771CAF319F4B0E503C8458B0CAA07B28
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_77A85BEE1145A74711C68DAC672EF98B”
Begin Object Name=“K2Node_FunctionEntry_56”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_77A85BEE1145A74711C68DAC672EF98B”
NodePosX=-200
NodePosY=-1600
NodeGuid=0F464E240747CE9D32DF0D8208428541
CustomProperties Pin (PinId=E60B347F0F4D5724C7D7AEAE2C85FDEB,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_108 49D3C38B8A4639CA0944F292F98F675B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_108”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=89045584DB4F6647409A0F94214BC6D5
CustomProperties Pin (PinId=49D3C38B8A4639CA0944F292F98F675B,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_56 E60B347F0F4D5724C7D7AEAE2C85FDEB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=08A6C65DF0496CB86DA31E800081B3FE,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=EB610C3C0B4D4C0D914E33BB15E5899C,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=E8049FFFE54D1E9C3CC284BB275E4960,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_56’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_108’
GraphGuid=41FA736291456345B6C35597DC0F21BE
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_D65D31B72D43B3D1BBBFDA8120FEBC17”
Begin Object Name=“K2Node_FunctionEntry_57”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_D65D31B72D43B3D1BBBFDA8120FEBC17”
NodePosX=-200
NodePosY=-1600
NodeGuid=6B793583764A3983E30B15B17D042757
CustomProperties Pin (PinId=9D4C025D9B44F91DE8EEAE936D2B9835,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_109 4119345F7E48C09CB62686B0B17F8129,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_109”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=681DDC7CBE44005A2CC40A825A38F0F2
CustomProperties Pin (PinId=4119345F7E48C09CB62686B0B17F8129,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_57 9D4C025D9B44F91DE8EEAE936D2B9835,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=85A95491204D0117A99829A163594658,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=8447008BF74FA5ED710A3B9D29DACDDC,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=D73D74225E4E11E9B5F5B79FEAC84ACD,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_57’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_109’
GraphGuid=8208DDB9814AA43DAC7E06BD651BB95F
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_051F9DC0FD4D9797999E40BD5EFE0698”
Begin Object Name=“K2Node_FunctionEntry_58”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_051F9DC0FD4D9797999E40BD5EFE0698”
NodePosX=-200
NodePosY=-1600
NodeGuid=67AF103EAD4EECD566320A90F48B636B
CustomProperties Pin (PinId=62E66C10AC4CCB5B2A2C16A0D88B1B82,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_110 5573BF0A5E432CAD2AAEC98E0C699804,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_110”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=3638A1095E41D32E9B7639B2FF9F4152
CustomProperties Pin (PinId=5573BF0A5E432CAD2AAEC98E0C699804,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_58 62E66C10AC4CCB5B2A2C16A0D88B1B82,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=8565FB1A2340A7B0A63CD9A307F2DDC0,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=45252FF15A4CD14D51501CB1E7218E53,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=F4F3E6C0EF44C2FD0FC5669199C3FAC2,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_58’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_110’
GraphGuid=D5DC0834224B36C6944DF7A43837ADE1
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_17C7AA074845121BEF1A1A81DB793719”
Begin Object Name=“K2Node_FunctionEntry_59”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_17C7AA074845121BEF1A1A81DB793719”
NodePosX=-200
NodePosY=-1600
NodeGuid=EABEC18979404C3AB85970A689E14EFE
CustomProperties Pin (PinId=B683049F1B4591D7DC2DF7B09769B254,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_111 2C2159CA22458EF1870B208CB8E6F122,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_111”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=B9EE8BD155447F29A56B8A9FDF27BA63
CustomProperties Pin (PinId=2C2159CA22458EF1870B208CB8E6F122,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_59 B683049F1B4591D7DC2DF7B09769B254,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=73F1101A834C6C52E10565BD3C8F9D00,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=E766C8EFF04C315C2DA37E83D3DE4B18,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=B7C5EB8EA44CE08E8F09348527A3B5F8,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_59’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_111’
GraphGuid=38EDC0E89B4D316C701253A018027681
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_A0741FACEB47D4987213DABE095F5535”
Begin Object Name=“K2Node_FunctionEntry_60”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_A0741FACEB47D4987213DABE095F5535”
NodePosX=-200
NodePosY=-1600
NodeGuid=D700A1DB574A129D747A5188210A1193
CustomProperties Pin (PinId=F07666BB5A4866BE71C6F5A3670CFBB7,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_112 78E869E72743DEA4AB736081FAAF9716,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_112”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=5AF878302B4762F023DFC78BD72B8BF3
CustomProperties Pin (PinId=78E869E72743DEA4AB736081FAAF9716,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_60 F07666BB5A4866BE71C6F5A3670CFBB7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=3BD24DDA8A4905C5CA6784B03B7A681B,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=035EBF1FC946F0E0BBFBCBBC0E180C32,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=6C6EB1546F44774EA4F48CB6E8CF8D1A,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_60’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_112’
GraphGuid=A9AA13A5B74B695B69D49F9084B74BA2
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_FF7A9601A84EF42CB7CE17B4EDD4677E”
Begin Object Name=“K2Node_FunctionEntry_61”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_FF7A9601A84EF42CB7CE17B4EDD4677E”
NodePosX=-200
NodePosY=-1600
NodeGuid=6829995386471FA9361CD0935E4B8E32
CustomProperties Pin (PinId=D7B6DE58AE419616F460F4ABB6BF1AC2,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_113 008D81E0AB4592596C0148BC9DD8A84C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_113”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=115B4BE1BF421DB3239C1DB4C825967C
CustomProperties Pin (PinId=008D81E0AB4592596C0148BC9DD8A84C,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_61 D7B6DE58AE419616F460F4ABB6BF1AC2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=C08F51DD3541DF0E071505BAFC3F0DBC,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=B50D26D2A441CBB0474F42906E3C5CF2,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=EFB78BCEC74CCCD6B8922593655953B2,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_61’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_113’
GraphGuid=D61AC6275B45220073816FBF6F92EC83
End Object
Begin Object Name=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_48995457E346666326056F934878236D”
Begin Object Name=“K2Node_FunctionEntry_62”
CustomGeneratedFunctionName=“EvaluateGraphExposedInputs_ExecuteUbergraph_Arms_AnimBP_AnimGraphNode_TransitionResult_48995457E346666326056F934878236D”
NodePosX=-200
NodePosY=-1600
NodeGuid=D7CDAF2FB24338DE20D26985F4E8EDC0
CustomProperties Pin (PinId=5A6394BC574295914D0B7EA43A1F5196,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_114 9EC6CD21BF40D4C0FA224FA0041A26A1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Begin Object Name=“K2Node_CallFunction_114”
FunctionReference=(MemberName=“ExecuteUbergraph_Arms_AnimBP”,bSelfContext=True)
NodePosX=300
NodePosY=-1600
NodeGuid=56E337A6154545A6225FEAA1B05C4C11
CustomProperties Pin (PinId=9EC6CD21BF40D4C0FA224FA0041A26A1,PinName=“execute”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_FunctionEntry_62 5A6394BC574295914D0B7EA43A1F5196,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=77BDF0993747FA1D579C1281A7B28758,PinName=“then”,Direction=“EGPD_Output”,PinType.PinCategory=“exec”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=2A7822312749BC062A2E1392F6A6D474,PinName=“self”,PinFriendlyName=NSLOCTEXT(“K2Node”, “Target”, “Target”),PinType.PinCategory=“object”,PinType.PinSubCategory=“self”,PinType.PinSubCategoryObject=AnimBlueprintGeneratedClass’/Game/Animations/Arms_AnimBP.SKEL_Arms_AnimBP_C’,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
CustomProperties Pin (PinId=A7609A3B084AAF2334CEA8AED28784A2,PinName=“EntryPoint”,PinType.PinCategory=“int”,PinType.PinSubCategory=“”,PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue=“0”,AutogeneratedDefaultValue=“0”,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,)
End Object
Schema=Class’/Script/BlueprintGraph.EdGraphSchema_K2’
Nodes(0)=K2Node_FunctionEntry’K2Node_FunctionEntry_62’
Nodes(1)=K2Node_CallFunction’K2Node_CallFunction_114’
GraphGuid=C4DD91B7E64251048B26B6B4752C5517
End Object
TargetSkeleton=Skeleton’/Game/HeroFPP_Skeleton.HeroFPP_Skeleton’
ParentClass=Class’/Script/Engine.AnimInstance’
UbergraphPages(0)=EdGraph’EventGraph’
FunctionGraphs(0)=AnimationGraph’AnimGraph’
NewVariables(0)=(VarName=“IsRunning”,VarGuid=FBFD0C42CA40F076E22CD3A4C15F12D4,VarType=(PinCategory=“bool”),FriendlyName=“Is Running”,Category=NSLOCTEXT(“KismetSchema”, “Default”, “Default”),PropertyFlags=5)
NewVariables(1)=(VarName=“IsFalling”,VarGuid=0D578815E94F8BDDF2AF9FAF68357CCD,VarType=(PinCategory=“bool”),FriendlyName=“Is Falling”,Category=NSLOCTEXT(“KismetSchema”, “Default”, “Default”),PropertyFlags=5)
CategorySorting(0)=“Default”
BlueprintSystemVersion=2
LastEditedDocuments(0)=(EditedObject=AnimationStateMachineGraph’“AnimGraph.AnimGraphNode_StateMachine_0.Arms State Machine”‘,SavedViewOffset=(X=-748.330872,Y=-370.500031),SavedZoomAmount=1.000000)
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I found out that I have used variable set functions instead of variables themselves. animations are working properly