I have a question regarding skeleton requirements that have not yet been mentioned. I know if that the 3d mesh does not fit the guidelines of a humanoid that a custom skeleton can be used. But in this case it does fit the released third person skeleton but it does not use all of the bones. So my question are;
1.) what are the guidelines for something like a set of arms that will not utilize all the bones on the third person skeleton?
2.) Can we simply use the skeleton from the first person game character and apply it to our mesh?
3.) if we should modify the third person skeleton released to the community what are the guidelines on that? Free game to hack away and still will be accepted into the market place?
Just trying to figure out what we can and cannot do in order to make sure we fit the epic guidelines.