First Person Projectile wont interact with other projectiles when it stops moving.

Hi Olew,

Good question, In the First Person Template BP_FirstPersonProjectile I disconnected the ‘Destroy Actor’ node and set Class Defaults → Initial Life Span from 3 to 0 (zero means it lives forever)

I found that enabling ‘Simulate Physics’ and changing collision presets to ‘PhysicsActor’ on the Sphere component lets the projectiles be moved after being shot - BUT the Projectile movement no longer works.

I did a quick google and found this thread, claiming that they are not compatible.

So the next hurdle would be spawning the sphere and using a physics impulse to send it flying in the desired directon.

Hope that helps!

1 Like