Hi Olew,
Good question, In the First Person Template BP_FirstPersonProjectile I disconnected the ‘Destroy Actor’ node and set Class Defaults → Initial Life Span from 3 to 0 (zero means it lives forever)
I found that enabling ‘Simulate Physics’ and changing collision presets to ‘PhysicsActor’ on the Sphere component lets the projectiles be moved after being shot - BUT the Projectile movement no longer works.
I did a quick google and found this thread, claiming that they are not compatible.
So the next hurdle would be spawning the sphere and using a physics impulse to send it flying in the desired directon.
Hope that helps!