Myself and a friend are working on a game in UE4 we are both fairly new but have gone through some of the tutorials.the game requires us to have a first person perspective from the ball while allowing the player to move on the X-axis for the camera. The closest I was able to come was to use a stretch arm on the ball am pretty much put it dead center on the center of the ball. After that the camera would just spin with the ball. Is there an easier more effective way to accomplish this idea?
I did something similar a while ago with attatching the camera boon to the ball (but not rotate with it)https://youtube.com/watch?v=o9xHhdQcimsWas pretty simple stuff in blueprints. Do you want the camera to spin with the ball? Sounds like it could be nauseating lol
I might at some point want the camera to tilt slightly with the ball while turning but definitely not rotate with the camera lol
This is what I have mainly come up with thus far. I used the rolling ball template mostly but I don’t know if it is possible to have the mouse control the camera this way. Can anyone point me in the right direction?
I tried a different way of setting it up. Everything I try I am unable to get the ball to spin freely while also allowing the camera to rotate around the ball like in a third person shooter. Does anyone see something I don’t? The spring arm on the Static mesh (The ball" is set to “Use Pawn control rotation.” From what I can find this should give me the ability to control the camera freely around the ball. Which it does…but the ball does not move in the orientation of the camera. I realize I am flying mostly blind but I know this is not that hard…
Thank you Lazy Games, took me awhile to figure out what I was looking at but I got it working.