Similar to the above video, I have a simple blueprint that allows my fps character to lean to the left or right. While aiming down sights and leaning, the camera is rotated slightly, however the controller assumes the camera is still level. Does anybody know of a simple fix for this issue?
I’m trying to do the same thing, but that video is kind of a real mess.
Assuming your FpS has 3rd to 1st person switch it kind of just nukes it out bugging every which way once you use iron sights in 1st person.
I’m going back to the drawing board because of that, but the best half working solution so far is somewhat similar to this
It leans smoothly and and then craps out just the same. But at least the roll is smooth.
Im actively solving this, so once I fins a working blueprint I’ll post it.