Not sure if relevant, I see you’ve incorporated procedural mesh for the grid. Not 100% what the intent is but if the plan is to create actual tiles to move on, consider a HISM:
It works with navmesh:
Just a thought, perhaps not applicable - my understanding of the final goal is somewhat fuzzy. Perhaps you want to design the adventure map in Notepad
and import it ![]()
If you’re after something more exciting, like procedural generation, do look into Wave Function Collapse - it’s a general concept that yields pretty good results.


