Hello,
I have managed to get a basic grid-based movement blueprint working. It is similar to how movement works in old-school dungeon crawlers, or the more recent Legend of Grimrock series, where WASD moves the player a certain distance Forward, Backward, or Strafe Left and Right. Q & E keys let the player turn 90 degrees Left or Right.
However, I’m running into an issue where the character “wobbles” slightly to the left or the right during their movement from one point to another. This issue only occurs when the character is not facing “North,” where “North” is defined as the player’s forward vector X = 1, Y = 0, Z = 0. The wobbling occurs no matter if they are moving Forward, Backward, or Strafing, as long as they are not facing “North.”
The player still ends up where they are supposed to, but the movement is just rather odd.
When they are facing “North,” then it’s completely fine, there is no wobbling during movement.
I am testing the player character on the default map with the default floor.
I have attached screenshots of the blueprint.
Any advice is greatly appreciated!