Hey there,
I am making a multiplayer game that will be in First Person, i am having some difficulties regarding the animations and when the player equip any item.
I will not use “true first person”, I will replicate the third person animations using owner no see and the First Person animations using Only owner see. The problema begins when I need to equip an item on the player hand.
When I equip the item, I use “attach actor to component” like this:
This is just for first person arms, how do I put the same item on the hand of the third person mesh? If I just attach to the third person mesh in the sequence, the item will appear floating in the third person perspective.
There is any way to do put the same item on two different meshes and not duplicate them in the world ?
Should I stick with this method or changing to true first person is a better idea?