First person floor trap into hole

How can I make a simple floor trap that opens when first person character walks in, and falls trough hole, another level, etc? (a basic square for start) Thanks!

You need a hole in the floor at the locations to begin with depending on the style of game your playing and create a similar floor above it with the same texture and just set it to no collision.

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Hi! That’s a neat trick! Thanks! However, I was looking to have a “door” (square) that opens down and remains open. So next time character walks around is seen open and you can avoid it

So have a panel then at the location same stuff with the no collision and put a trigger box for when the player falls through it raises a door from location that the player can’t see an example would be placing the door under the floor then once the player falls through you can do move component to if its a separate object and then play the animation of it opening, or you can do the alternative and set it at the location and proceed to deactivate it in the BP and when the player falls through you can activate it and enable collision so that the player now will see it, remember to destroy the component of the floor at the location when you do as well. again it is all based on your wants and needs.

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That looks good! I’ll try it tomorrow. Thanks!

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