The template version I suspect is rather limited to just get things going and when it comes to using proxies is generally best practice to not use anything close to completed art. Using a player reference for example in my opinion the scale of the first person hands in the temple are to big.
What I believe the ideal is to use one of the sample files as the rolling chassis so to speak so one can get right to business with out reinventing the wheel.
So in this case if you are doing a FPS then the better option would be to use the ShooterGame example and start a new level and all of your sub-components requirements will be done.