I am new to Unreal engine, I am working on crouching in my first person game, I am just having trouble slowing down the transition for the user between crouching and standing. I have found a tutorial on crouching that used a different method changing the capsule half height instead, I tried this method but was then having trouble working out how to stay in the crouch position without holding down the key, I also just found using Crouch and Uncrouch simpler overall in blueprints.
Would you mind sharing your crouch and uncrouch blueprint? That would be were your timing should take place. Also if you want the character to crouch and uncrouch with a press instead of holding down the button, you should use a flip flop instead of a branch.
Any additional specifics you provide may go a long way in solving your problem!