First person character fly away when start the game

First of all, sorry for my broken english.

I have a problem when i press play, my first person character fly away and not able to move it, i only can look around with the mouse.
I make a little search tryin different solutions that i found in the forums but nothing seems to work, i leave a link to a capture hoping someone can help me.

link text

Check scale of your first person character. If you import skeletal mesh this is often overlooked. At first glance all seems look ok but physical asset is eg 100 x bigger then scene. If you turn on physics on it will be scattered around and engine try to put it together. Effect - slingshot to the sky.

Take a look at your scene in player collision mode. There will be some mesh with an oversized collision that’s bouncing the player out:

Thank you very much for the help
I don’t see anything strange in collision mode but there was an oversized collision indeed, was the editor sphere i use to light the scene with and HDRI, when i enter to its configurationi remove the collision and that fix the problem.

Hope this help other people.