First person character fly away when start the game

First of all, sorry for my broken english.

I have a problem when i press play, my first person character fly away and not able to move it, i only can look around with the mouse.
I make a little search tryin different solutions that i found in the forums but nothing seems to work, i leave a link to a capture hoping someone can help me.

link text

Take a look at your scene in player collision mode. There will be some mesh with an oversized collision that’s bouncing the player out:

Check scale of your first person character. If you import skeletal mesh this is often overlooked. At first glance all seems look ok but physical asset is eg 100 x bigger then scene. If you turn on physics on it will be scattered around and engine try to put it together. Effect - slingshot to the sky.

Thank you very much for the help
I don’t see anything strange in collision mode but there was an oversized collision indeed, was the editor sphere i use to light the scene with and HDRI, when i enter to its configurationi remove the collision and that fix the problem.

Hope this help other people.