First person character camera ignores position offset and spawns in the center of the capsule

Yup! I definitely didn’t have this problem in older versions and I missed the memo on that camera refactor.

Haven’t finished reading that doc yet but I quickly went to add a scene element to my character to which I added the camera and its children.

I have put my offset on the new scene element and zeroed out the offset on the camera and it did the trick.

Many thanks for the tip Opamp!