First person Camera slowly looses position during play


My first person player character works great and I love the look and feel of how it works through gameplay however, when I test my game and play it for a certain amount of time, I notice the first person camera gradually looses its position. Starting the game will place the camera where it’s appropriately located in the character and after some time the camera will und up inside the equipped weapon at some point.

Any clue what’s going on ?

The camera is also bound to a socket on the skeletal mesh of the player character.

So a temporary fix is to set the camera location during certain processes throughout the game.

For example, I have a vehicle and a mechanic to aim down sights, both of which reset the camera before the player possesses the camera back again.