I set up a camera in first person but for some reason I can see through walls, and I also added a crouch movement. Which I can see through walls too and the character’s face when I look up.
I thought this was a question but let me add some info.
Setting the Near clip plane to a value too small leads to graphic glitches.
The common way to avoid clipping through walls is to use a spring arm attached to a camera. This is common in third person views but depending on your mesh setup in first person it can be a solution there as well.
I’ll re-phare it, thanks. When I hit a wall, I can see through for a moment and plus I can see the character’s face while crouching if I look up.