I am trying to toggle in and out of the new first person device using AddTo(Agent) and that has no effect, so then I tried using event binding which also did not work… The only way I can get the new first person device to work is if I have Apply to all at Game Start option toggled ON Here is a basic version of the code I tried below
I’ve had success using device-based logic to add/remove first person camera. (In the context of a switch device to change between first and third person) I think that would be considered ‘event binding’?
Are you just seeing this problem when using Verse?
I had the problem with verse and event binding both, I think the priority parameter might be to blame, also curious as to why priority has such a MASSIVE range to select from, cant imagine that range is necessary? The only solution I found was using an orbit_camera_device in tandem with the FP camera and to toggle between them dynamically. But the orbit is not as efficient/accurate as the default fortnite camera so its a major bummer to use this work around…
You can make a ‘faux’ first person camer with the orbit camera, how folks were doing it before the first person camera was released, and use the player marker to track what items players have and toggle between your 'fake’firstperson and the actual first person camera accordingly, I did this setup to simulate first person while in building mode but for combat its a pretty rough transition, i think in the case of variety game though it might not be a deal breaker it could work