Is there an option in project settings or a default camera’s Blueprint that enables you to a turn on camera damping? I need a smoother/fluid camera movement that is not so hard/instantaneous (in Editor, Sim and Play).
I am considering updating the First Person player(camera) blueprint but not (yet) sure how to set up TInterp to.
I suspect the player(camera) transform will be wired into TInterp:current but not sure what to use for TInterp:target.
I’ve been searching for ‘camera damping’ in Answers,Forum,Wiki but not finding anything related to single camera movement so perhaps I am searching for the wrong UE terminology.