First Person Arms gone after playing sequence

So i used this kind of blueprint to start an animation sequence (contains another smaller sequences) and after playing said sequence, my first person arm is gone and somehow my mesh is small? camera position is lower and nearer to the ground, but i can walk like normal.

Hey @PorDios!

I’ve run into this before, my solution was
GetPlayerCharacter ->Get Component of class: Camera-> Set Camera Ref.
Off Camera Ref: Get Transform-> set as a variable.
Play Sequence.
Get Camera Ref: SET Transform → Previously set Transform.

I don’t remember what the problem is but it has something to do with the camera being reset to 0 transform on the FP Character.

Hey there, thanks for suggesting a solution, would you provide me some examples in images? Im kinda new to this :sweat_smile: thanks alot

Here you go! If you have any issues, let us know!

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Thanks alot for this man! I havent done this type of fix, but i fixed it with this kind of blueprint, by referencing the sequence & trigger volume and destroying the volume. Somehow the First Person camera stayed where it is after the sequence finished. :sweat_smile:

Edit : Forgot to put pictures