So i used this kind of blueprint to start an animation sequence (contains another smaller sequences) and after playing said sequence, my first person arm is gone and somehow my mesh is small? camera position is lower and nearer to the ground, but i can walk like normal.
Hey @PorDios!
I’ve run into this before, my solution was
GetPlayerCharacter ->Get Component of class: Camera-> Set Camera Ref.
Off Camera Ref: Get Transform-> set as a variable.
Play Sequence.
Get Camera Ref: SET Transform → Previously set Transform.
I don’t remember what the problem is but it has something to do with the camera being reset to 0 transform on the FP Character.
Hey there, thanks for suggesting a solution, would you provide me some examples in images? Im kinda new to this thanks alot