First Person Archery

First Person Archery blueprints.

Video Link:

Screenshots:
[spoiler]






[/spoiler]

Features:
4 bow class examples:
Primitive
Modern
Demonic
Alien

Bow Variables:
Bow Damage
Arrow Speed
Mobility
Aim Mobility
Relaod Speed
String Thickness
Pullback Distance
Sprint Multiplier
String Joint Offset

Arrow Variables:
Additional Arrow Damage
Arrow Fall Speed
Penetration Power
Penetration Offset
Trail Duration

Bow and Arrow pickups

Targets and Target course creation(Modified from SAS pack)
Targets include material examples
Target Zombie Mode

Animations:
FirstPersonBow_Aim
FirstPersonBow_Idle
FirstPersonBow_Load
FirstPersonBow_Sprint
FirstPersonBow_Walk
Note: These animations are intended to work with TwoBone IK.

Meshes:
Bows for each class
Arrows for each class
String Joints for each class
Tree
Rock
Grass
Target

very great, is there moving targets?

I love it, but i dont have idea how add it in a new project, all time the compilation show an error. I open clean project and demo of archery, i import content and make blueprints like demo, and nothing.

Nothing happens when I start the Zombie mode, enemies don’t spawn. This is large reason why I purchased this… Is there any documentation or can you provide me with some help to get it going? I’m using UE4.19.2

@**Kelint how to change zombie mesh for another?, thx.

It’s ok i make it.**

Ridiculous app. The arrows need to stick in a tree or object.