First Person Archery blueprints.
Video Link:
Screenshots:
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Features:
4 bow class examples:
Primitive
Modern
Demonic
Alien
Bow Variables:
Bow Damage
Arrow Speed
Mobility
Aim Mobility
Relaod Speed
String Thickness
Pullback Distance
Sprint Multiplier
String Joint Offset
Arrow Variables:
Additional Arrow Damage
Arrow Fall Speed
Penetration Power
Penetration Offset
Trail Duration
Bow and Arrow pickups
Targets and Target course creation(Modified from SAS pack)
Targets include material examples
Target Zombie Mode
Animations:
FirstPersonBow_Aim
FirstPersonBow_Idle
FirstPersonBow_Load
FirstPersonBow_Sprint
FirstPersonBow_Walk
Note: These animations are intended to work with TwoBone IK.
Meshes:
Bows for each class
Arrows for each class
String Joints for each class
Tree
Rock
Grass
Target