I’m currently doing some experimenting on the viability of a first person combat game (physical combat with fists and such), and I’ve got my rig all set up and ready to animate. There’s a slight problem though, which is how do I animate my arms so that they’re visible to the unreal camera while animating it in Maya. I’m just using a repurposed Unreal Mannequin rig (though re-skeletoned because the arms I exported from Unreal had really crappy bone orientations and such which made it hard to animate (fingers would look like they’re broken, knees bending in weird ways, etc)). Does anyone out there have any tips on the fastest way to get my animations into Maya so that they work without adjusting them endlessly? (By which I mean I understand that the entire point of animation is endless adjustments, I just mean I want to do my animations once and import them into the engine and have them just work with as little back and forth as possible.)
My initial thoughts on doing it is having a Maya view camera added in the scene, but I’m personally not sure what settings would be closest to the camera in Unreal (for instance the FPS example project). Another way I’ve thought about it is figuring out how the “Send to Unreal” feature works. Does anyone have any helpful advice on the issue?