this code here will allow you to use weapons in first person that have scopes and weapons that don’t have scopes. you will simply connect everything like so
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
test_device_five := class(creative_device):
@editable
InputTrigger:input_trigger_device = input_trigger_device{}
@editable
ScopedWeapons:[]conditional_button_device = array{}
@editable
AddOrbitCam:trigger_device = trigger_device{}
@editable
RemoveOrbitCam:trigger_device = trigger_device{}
OnBegin<override>()<suspends>:void=
Setup()
Setup():void=
spawn{AwaitInput()}
AwaitInput()<suspends>:void=
loop:
PressedAgent := InputTrigger.PressedEvent.Await()
for (ScopedWeapon : ScopedWeapons):
if (ScopedWeapon.IsHoldingItem[PressedAgent]):
RemoveOrbitCam.Trigger(PressedAgent)
spawn{AwaitRelease(PressedAgent)}
AwaitRelease(PressedAgent:agent)<suspends>:void=
loop:
ReleasedAgent := InputTrigger.ReleasedEvent.Await()
if (PressedAgent = ReleasedAgent):
RemoveOrbitCam.Trigger(ReleasedAgent(0))