First Person Action that make you loose control of your pawn

Hey!

So I was looking for guides on how you would do this : in an first person game where you have to push a boulder for instance, the input is paused and while still in the FP view, while an animation play of your hands pushing the object, to free it and resume to gameplay.
Would you link the controller in a different pawn, or would you stop input on your character BP to play an animation? How would you achieve this?

Since this question is so open ended, I’m only asking what would you start with doing a system like that, not any terminal solution. I’m also asking the questions because I feel I’m not using the correct keywords to find ways to achieve this on internet since I’m not fiding much.

Thanks for reading

It’s called a ‘cut scene’. It gets asked quite a lot, problem is, there is no clear answer :slight_smile:

I guess the main choices, are:

  1. Take control of the current player for a little while, with or without camera change

  2. Stop input while you show a prerendered scene, then return control to the player

Within 1, there’s also a lot of scope. Some people do it by coding something in the player, some using the sequencer, some using an extra player.

There is no recommended way of doing it, because it relies massively on your own personal taste and the kind of effect you want to create.

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