So I recently made my first 3D mesh. It is just some monster that I made to get familiar with modeling. Let me know what you guys think!
Not bad for a first attempt! In future though, You should aim to model in a T-Pose / A-Pose (Makes it easier to rig!) - It looks quite high poly. How many polys do you have? Have you considered baking a normal map and retopologizing the mesh?