Hello guys, posting here my first architecture interior with unreal engine after A LOT of study through tutorials and Epic’s Online Learning. It’s a very simple scene just to understand better the settings with CPU Lighmass (unfortunately I have a AMD graphic card and can’t install GPU Lighmass). The images were rendered in the Movie Sequencer with anti aliasing.
Two things that I had problems with and need help:
1- A few artifacts in the corners (first image) Can’t solve that even with ligh scale and light smoothness rule (0.5 and 2 = 1)
2 - Glass shader on top of the coffee table appers to be floating because it doesn’t creat any contact shadow.
Please critiques are most welcome.