I’m currently working on a project for a client, and I’d like to make this game feel like the money’s worth. One thing I’d love to add is a basic loading screen for the first startup when packaged. The default system is just a black screen that then loads my functions connected to the “EventBeginPlay”. I’ve seen bits here and there about this and there hasn’t really been a concrete answer. I have no experience in C++ and this is worrying because from what I have read, it gets mentioned a bit but I’d like to think you can do this in the editor with blueprints? I just need a simple screen that has a loading bar and maybe an image but nothing too fancy. Can anyone help me out?
Thanks in advance!