UEFN so far has been a huge upgrade from the toolset that we have in Creative (even in its Alpha form), and I wanted to make a detailed list of what I love about the editor so far (before I forget). So here goes:
BENEFITS
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Faster to build than Creative
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Easy to pick up (I have previous UE4 experience)
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Very responsive
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Projects load extremely fast
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No selection shader when picking up a prop (its useful to have on Creative for a few reasons, but you have better visibility without it)
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Can easily work on an angle, due to local/global transform controls
TOOL UPGRADES FROM CREATIVE
- Multiselection and scaling
- Can select a prop that is inside another prop
- Precision in rotation and scaling increments
- Landscape editing
- Selecting more than 100 assets together
- Grouping
- Content Folders (in outliner)
- Searching using asset name (main reason of build speed increase)
- Undo/redo
- Faster saving (in comparison to backup)
- Control of autosave timing
- Custom asset importing
- Control of custom asset materials
- Ability to replace a multiselection with another asset with one action
- Access to Creative engine assets (like the mutator zone texture)
- Access to the mesh version of items
- Can model geometry (albeit very complicated)
- Can hide assets from view
- Can lock assets from editing
- Can attach assets together
- Can pin assets for easy finding
DRAWBACKS
- Can’t calculate player size easily when building
- Long waiting times on syncing with Fortnite (makes me not want to open it up, but work from editor)
- Hard to use placement tool because it makes assets float from the ground in inclined terrain and preview scale of asset is not the same as the one placed
- No XL thermo
- Cant see island boundaries