Hey folks, more of a music guy but have been dabbling in UE for roughly a year on and off since lockdown. Love the environment / level designey stuff but finding Blueprints a bit of a minefield!
At the end of the video i’m trying to get the character to be able to walk up that pathway so it’s not just 2d but the character can weave in and out of the 3d world. Have no idea how to implement it though! Need to meet some devs who can help me make this happen. Think of the battle gameplay being a bit like Viewtiful Joe and then it’s a mix of 2d and 3d (with dynamic camera) in a large world with Zelda esque rpg elements.
https://www.youtube.com/watch?v=6JmB3hR8SqY
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Hey thanks for the tips Bite360. I didn’t even know about reflection capture so thanks for that. Which light source(s) would you make stationary? I currently have these all set to movable.

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Thank you for all that knowledge Bite360, it’s invaluable. I ended up making the directional and skylight stationary. Initially i thought the skylight was too bright in that mode but i like it now, gives it a kinda Breath of the wild vibe, what do you think? Also added the Light mass Importance thing and dimmed the character.
Hello,
I can’t give advises as I juist started using UE, but wanted to say I’m a music guy too with lil knowledge and experience on C, C# and GDScript.
Would you care to join me? so we create a game together, like starting forming a team?
I totaly had the same ideas graphically speaking, would you mind to check my discord (), there are more infos about my game ideas, I’m sure they will match up and/or complete with yours.
I’m calling myself a wanna be game designer, not only a music guy ^^. and I’m actually working on 2 other games’s music! 
Hope to hear from your answer.
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Wow thanks man for taking the time to do that sketch, much appreciated. I did have a sphere reflection capture in that previous video but i will redo it in the way you do in above.
Here’s a new scene i was working on today which is further West and before the player comes across the Mountain scene. I have been using Openland Auto Terrain which is great but the megascans grass was so tall and i didn’t want to rescale my character as that would mean rescaling everything (kinda like the idea of the characters being smaller than real life a la little big planet). So ended up reducing the ‘locked x/y’ settings which seemed to reduce it a bit. I put that white platform in as a guide so i could see where to raise the terrain in landscape mode so it acts almost as a platform to raise her up aboe the foliage. Was also planning to have that character be able to sit on an animal (wolf/ dog etc) further into the game which would raise the height amd speed of terrain travel more.
In this new video as well, it got me thinking. You have the main campaign mode which is a story driven action rpg - and when the player progresses through that they unlock Battle mode. So like in my op i was talking about the combat being similar to viewtiful joe (or smash bros meleee etc) they unlock arenas to have fight scenes (like smash bros). For example right at the begining of the video below, the pond area with the statue in battle mode would be locked as a battle arena (either multiplayer / vs cpu etc)
Are you a programmer / Environment artist? Been super helpful. You’ve basically single handedly taught me lighting!! Can’t thank you enough. 
Yes mate not on steam that often but user is mrconcept740
and just created a discord - Discord
Where have you got those sprites?
They are from the Pixel2d asset on the market place.
Thanks for sharing. I have already found some others (similar ones) at https://craftpix.net/categorys/sprites/ and I will go on looking for more. Pixel 2D is a really good plugin as for me (especially for those who start their dev journey)