First game asset

Guys, I could really use some extra income, and I thought that making things I enjoy might be less stressful than my current job. So, I decided to start creating game assets, and I’d love to hear your honest opinion about this asset pack.

This is my first time creating something professionally in 3D, and I’m not very confident about it since I never had any formal education in this field. Everything I know, I learned on my own.

I’ve also never used Unreal Engine, Unity, or any other game engine professionally, nor have I released a game. The only engine I’ve worked on is my own OpenGL voxel engine based on Sparse Voxel Octrees (SVOs) and Sparse Voxel DAGs. Because of that, even though I don’t have hands-on experience with commercial engines, I do have a solid understanding of how game engines work internally.

My goal is to create optimized low-poly assets that include:

• Collision meshes
• Animations when needed (doors, windows, leaves, etc.)
• Baked texture maps

The scene currently uses two texture atlases: one for the buildings and one for the vegetation. The textures were baked with several supporting maps, including normal maps, curvature maps, height maps (vertical +Y and horizontal +X), and lightmaps.

Entire scene: 34k triangles (18k for the modular buildings + 16k for the grass plane and particle system).

My goal is to build a low-poly D&D-inspired world with modular characters and complete asset packs (released in multiple volumes) for game developers. I’m also considering creating an RPG system, but that’s a discussion for another time.

The first volume will include:

  • Modular building pieces

  • Several pre-built houses

  • Human-region environment assets

I’d really appreciate any feedback. Do you think these assets are good enough to sell, or is there anything you would improve before putting them on a marketplace?