First Environment Project in UNreal

Hey There.
So im starting my first project in unreal and will be updating my progress week over week.
id appreciate any feedbacks or comments on anything during the process.

The Idea of the Environment is a hybrid mix of what you’d see in atlantis and Vex Architecture in Destiny 2 ( a mix of tech and Magic ), its supposedly an Abandoned Altar room through the ages.

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Okay So First Update
Finished Out my Blocking in Unreal
The Whole Thing’s Dimensions are about 30mx30m

over the weekend i sculpted the bigger details on the Rotating Rings

i then went on to Sculpt the Idol in the middle of the altar and the Rings
its supposed to be the beating heart of the structure and the cause of its magical property.

and since im away for a few days i did a bit more extra
i sculpted the middle altar but i think it needs more “oomph” to it
i might be able to get it with texturing but i might need to do another pass at sculpting on it.

This Enbedding only 1 picture for new users is absured… smh

afterwards i did a bit of retopology and Uvs on the idol since i have a couple of ideas about how to texture it and wanted to try a few stuff on it sooner.

and ngl, fixing N-gons after retopology is a pain …

tried a couple different materials on the idol but didnt land on anything that completely satisfied me, i think i might have to rethink the way the idol can look and come up with different designs

but here is the version i have so far
i might take inspiration from the reference architecture for it later on.

i know its too simple for now but i do want to get the material corrent to try to march the extra designs to compliment the material.

Good job, keep up the good work…

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“Pre-trip update”

Sculpted Another Sort of Precursor-ish Stone
Think ISU Civilization from Assasin’s Creed Lore

put in the bigger details will do the rest when i texture it along the others

i might end up scrapping the prop and fill the scene with other kinds of rubble but for now ill keep it

Also Half way done with Retopology of the Rings

after i come back ill just grind out everything and crank out all the props.

also might have to re-do the blocking see if its better to build modular props and have more freedom with the scene.

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Hi there @Nyx.Nim,

Hope you’re well and having a great week so far :slight_smile:

Just wanted to pop in and send some encouragement. This is looks great and full of effort/skill. Brilliant work so far :smiley: Looking forward to your next update!

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Okayyy
back to the grind after a hectic week
ive been trying to catch up on all the work i even forgot to upload the progress here.

okay so i pretty much sculpted all the main big assets that i wasnt gonna get online and did a first pass on the textures with uvs and bakes

had a happy “oh no” moment where i found out i could just zremesh and decimated my high poly sculpt for a near-ish low poly

only downside being the loops and good edges are totally lost.

okay so this is the scene so far…
i really hate the textures to the point that i might want to change everything

what i envisioned for it was something elegant yet old to be believable in the old temple thing we’re going for





i had sculpted some columns like the boxes in the scene as well but decided to scrap them as the traingulated uvs werent working at all


the boxes are supposed to be some related architecture to the beating heart to bring the scene together a bit.


at first for the stone paths leading to the stairs i had a cobble stone type of path in mind but the normals just dont seem to work.
(really regretting on opting not to do the proper retopology and going the lazy route)



the skylight is one of my favourite things in the scene i really wanna do some sort of lightray effect on the final render