Hey There.
So im starting my first project in unreal and will be updating my progress week over week.
id appreciate any feedbacks or comments on anything during the process.
The Idea of the Environment is a hybrid mix of what you’d see in atlantis and Vex Architecture in Destiny 2 ( a mix of tech and Magic ), its supposedly an Abandoned Altar room through the ages.
i then went on to Sculpt the Idol in the middle of the altar and the Rings
its supposed to be the beating heart of the structure and the cause of its magical property.
and since im away for a few days i did a bit more extra
i sculpted the middle altar but i think it needs more “oomph” to it
i might be able to get it with texturing but i might need to do another pass at sculpting on it.
afterwards i did a bit of retopology and Uvs on the idol since i have a couple of ideas about how to texture it and wanted to try a few stuff on it sooner.
and ngl, fixing N-gons after retopology is a pain …
tried a couple different materials on the idol but didnt land on anything that completely satisfied me, i think i might have to rethink the way the idol can look and come up with different designs
but here is the version i have so far
i might take inspiration from the reference architecture for it later on.
Just wanted to pop in and send some encouragement. This is looks great and full of effort/skill. Brilliant work so far Looking forward to your next update!
at first for the stone paths leading to the stairs i had a cobble stone type of path in mind but the normals just dont seem to work.
(really regretting on opting not to do the proper retopology and going the lazy route)